standard opensim with ODE physics does not support convex hull collision shapes. I believe BulletSim does but I don't know if it's been extended into the LSL API.<br><br><div class="gmail_quote">On Fri, Dec 21, 2012 at 4:43 PM, R.Gunther <span dir="ltr"><<a href="mailto:rigun@rigutech.nl" target="_blank">rigun@rigutech.nl</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">
i just wanted to try a default example of<big><big> </big></big><small>llSetKeyframedMotion</small>
script on <a href="http://wiki.secondlife.com/wiki/LlSetKeyframedMotion" target="_blank">http://wiki.secondlife.com/wiki/LlSetKeyframedMotion</a><br>
The "<span>Universal Hinged Motion in 8 Key
Frames</span>" is useing<br>
<br>
llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_PHYSICS_SHAPE_TYPE,
PRIM_PHYSICS_SHAPE_CONVEX]);<br>
<br>
It seems opensim dopnt support [PRIM_PHYSICS_SHAPE_TYPE,
PRIM_PHYSICS_SHAPE_CONVEX] as setting ?<br>
Time to dig my own example script up....<br>
</div>
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