<html>
  <head>
    <meta content="text/html; charset=ISO-8859-1"
      http-equiv="Content-Type">
  </head>
  <body text="#000000" bgcolor="#FFFFFF">
    <div class="moz-cite-prefix"><span id="result_box" class=""
        lang="en"><span class="hps"><span id="result_box" class=""
            lang="en"><span class="hps">I much prefer</span> <span
              class="hps">using</span> <span class="hps">Firestorm</span>
            <span class="hps">for</span> <span class="hps">OpenSim</span>
            <span class="hps">since</span> <span class="hps">developers
              have</span> <span class="hps">clearly separated</span> <span
              class="hps">Opensim</span> <span class="hps">version</span>
            <span class="hps alt-edited">from</span> <span class="hps">the
              SL one.</span></span></span> <span class="hps">Firestorm</span>
        <span class="hps">431 31155</span> <span class="hps">version</span>
        <span class="hps">is very powerful</span> <span class="hps">and
          there are</span> <span class="hps">of course some</span> <span
          class="hps alt-edited">lacks.</span><br class="">
        <span class="hps">But</span> <span class="hps">Firestorm</span>
        <span class="hps">developers</span> <span class="hps">are very
          responsive</span> <span class="hps">and they opened</span> <span
          class="hps">a section</span> <span class="hps">OpenSim</span>
        <span class="hps">in their</span> <span class="hps">Jira (</span></span><span
        id="result_box" class="" lang="en"><span class="hps"><span
            id="result_box" class="short_text" lang="en"><span
              class="hps">successfully tested)</span></span>.</span></span><br>
      <br>
      <div id="gt-res-content" class="almost_half_cell">
        <div dir="ltr" style="zoom:1"><span id="result_box" class=""
            lang="en"><span class="hps">On the other hand</span><span>,
              we can always</span> <span class="hps">think that people</span>
            <span class="hps">who have made</span> <span class="hps">a
              server</span> <span class="hps">would be best placed</span>
            <span class="hps">to make a</span> <span class="hps">viewer.</span>
            <span class="hps">Except that</span> <span class="hps">this
              would lead to</span> <span class="hps">a paradoxical
              situation</span> <span class="hps">where </span></span><span
            id="result_box" class="" lang="en"><span id="result_box"
              class="" lang="en"><span class="hps">OpenSim</span> <span
                class="hps"></span></span> <span class="hps">developers</span>
            <span class="hps">ask</span> <span class="hps">Linden Lab</span>
            <span class="hps">permission to use</span> <span
              class="hps">sources</span> <span class="hps">V2/3/4,</span>
            <span class="hps">keeping in</span> <span class="hps">mind
              that</span> <span class="hps">the issue of</span> <span
              class="hps">licenses</span> <span class="hps">would
              remain the same</span> <span class="hps">that with</span><span
              class="hps"></span> <span class="hps">the</span> <span
              class="hps">SL</span> <span class="hps">viewer</span> <span
              class="hps">and the viewer</span> <span class="hps">FireStorm</span><span>.<br>
              <br>
              As for building </span></span><span id="result_box"
            class="" lang="en"><span><span id="result_box" class=""
                lang="en"><span class="hps">a viewer</span> <span
                  class="hps">from scratch</span><span class="">,</span>
                <span class="hps">as did</span> <span class="hps">our</span>
                <span class="hps">realXtend</span> <span class="hps">friends
                  .... it's </span></span></span></span><span
            id="result_box" class="" lang="en"><span class="hps">difficult</span>
            <span class="hps">to gather</span> <span class="hps">enough
              people</span> <span class="hps">and</span> <span
              class="hps">get results</span> <span class="hps">in</span>
            <span class="hps">a significant delay.<br>
              <br>
              GCI<br>
            </span></span></div>
      </div>
      <br>
      Le 11/12/2012 00:08, Mircea Kitsune a écrit :<br>
    </div>
    <blockquote cite="mid:SNT139-W1354B6E38579A95C0DAAACDC490@phx.gbl"
      type="cite">
      <style><!--
.hmmessage P
{
margin:0px;
padding:0px
}
body.hmmessage
{
font-size: 10pt;
font-family:Tahoma
}
--></style>
      <div dir="ltr">
        Hey everyone. I've been away from OpenSim for a while but got
        back. Since last time I've been around, I read about Linden's
        decision to cut OpenSim support from their viewer due to some
        crazy licenses with their physics engine. The rights and wrongs
        have been discussed and are not the point of this email. But
        this decision means that in some senses, OpenSim will become
        completely separate from Linden's SL, and some fundamental
        things might change. I wanted both to ask what exactly is going
        to happen, but also post my own suggestion. Obviously I'm not
        someone who can say what's good and bad, but personally this is
        what I strongly believe OpenSim should do and go for.<br>
        <br>
        The way I see things, OpenSim has primarily been a server-side
        for Second Life during its existence. Even if its purpose is a
        general virtual worlds platform, SL was the only usable viewer
        in practice. Now that LL cut its support, it's in the situation
        of having no exact client to be used with. There are many
        third-party viewers that will continue supporting OpenSim, but
        IMHO they can't be considered a reliable source in the long
        term. I assume most of them have their own developers which take
        decisions independently from the OpenSim team. If one of those
        viewers dies for instance, it's up to the user to go looking for
        another one that's still under development. Apart from the fact
        that people have to hunt for a viewer, this situation also kept
        OpenSim from being able to make changes that would require
        viewer modifications as well.<br>
        <br>
        My opinion is that OpenSim won't get far if it relies on random
        viewer forks to be used with at this point. We are not a clear
        standard technology, unlike web browsers for instance where you
        can use Apache to host and FireFox to browse, both unrelated and
        a variety of choices available for each. This is not to say
        OpenSim should be unusable with viewers unrelated to SL, since
        that would go against its purpose. But the SL viewer is a very
        large and complex thing, and there will surely never be anyone
        making a client from scratch which will implement all of its
        features, look as good, be as fast, as bug free, etc. The
        building and prim editing tools, the terrain editor, the avatar
        and mesh system, the rendering features, the GUI... it's
        unlikely anyone will properly re-write all that from zero when
        the SL viewer exists and works fine.<br>
        <br>
        This is why I believe we need our own official viewer, developed
        by and with the OpenSim server, and based on one of the Second
        Life viewers. Apart from the fact that people will know they
        don't depend on someone else to make them a viewer, it would
        allow client + server changes to be done for the first time,
        rather than having to stay within the SL viewer's limits. If
        that doesn't happen, I don't believe we'll ever become a better
        virtual worlds platform outside of SL's shadow. I remember the
        days of RealXtend (I heard it's dead now) which took the SL
        viewer in one hand, OpenSim in another, and created its very own
        project which was completely amazing for those days (SL now has
        mesh support and better graphics so it makes RealXtend less
        special at this day). My personal opinion is that it's time
        OpenSim does something similar.<br>
        <br>
        If it was me, I'd say grab the latest SL viewer without the
        restrictive Havoc library and make OpenSim viewer from that. If
        Linden adds a nice feature to theirs which we can copy over,
        sure thing, but otherwise it can go its own separate way. On the
        other hand, it would be a good aim to allow previous SL viewers
        to still connect to OpenSim, though they wouldn't recognize some
        of its specific features then. I know OS and SL and under two
        different licenses, but that doesn't make it wrong to distribute
        both on the same website and as part of the same project.<br>
        <br>
        What does the core team of OpenSim think about this? Are there
        any plans or will to go in this direction? Or does anyone
        believe that instead we should continue providing support for
        SL's features and have OpenSim users find their own clients like
        until now? I believe this is an important question, and would
        like to know what to expect in the future. Personally I really
        hope something in this direction will be decided, but I'm not
        one to know best.<br>
      </div>
      <br>
      <fieldset class="mimeAttachmentHeader"></fieldset>
      <br>
      <pre wrap="">_______________________________________________
Opensim-dev mailing list
<a class="moz-txt-link-abbreviated" href="mailto:Opensim-dev@lists.berlios.de">Opensim-dev@lists.berlios.de</a>
<a class="moz-txt-link-freetext" href="https://lists.berlios.de/mailman/listinfo/opensim-dev">https://lists.berlios.de/mailman/listinfo/opensim-dev</a></pre>
    </blockquote>
    <br>
  </body>
</html>