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    <div class="moz-cite-prefix">Be careful what you wish for!<br>
      <br>
      I'd say that a viewer, like an operating system, should be
      relatively sleek and clean, and work well with plug-ins and
      add-ons.   It's a terrible idea from a design and maintenance
      point of view to put everything you like INSIDE the viewer or
      Operating System.  Then you end up with something like Microsoft
      Windows, taking 8 Gig of memory just to load the OS and not do
      anything else, full of functionality SOMEONE ELSE wanted, but you
      didn't care about and that is actually in your way.<br>
      <br>
      Third-party add-ons and plug-ins seem like a better architecture, 
      like Firefox.<br>
      <br>
      Wade<br>
      <br>
      <br>
      <br>
      <br>
      <br>
      On 12/11/12 12:24 PM, R.Gunther wrote:<br>
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      <div class="moz-cite-prefix">Firestorm bloated ? there some bugs
        that make it not useable for me. As example i cannot use teapot
        because there's no vector copy in edit.<br>
        A viewer need to have at least the following extra things.<br>
        <br>
        -Radar<br>
        -AO<br>
        -Advanced edit tools, like vector copy and texture align, also
        the wider setting with numbers, like hollow = 99<br>
        -Mesh view and upload !<br>
        <br>
        Further is the V3 notification system much nicer to have, also
        the way you can arrange buttons.<br>
        Sofar i cannot think about more things then what we have inside
        singularity V1<br>
        <br>
        <br>
        On 2012-12-11 21:04, Mircea Kitsune wrote:<br>
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        <div dir="ltr"> I noticed most users prefer Firestorm and it's
          considered the best third-party viewer at this day. Although
          it's a thing of personal preference, I am a bit worried that
          Firestorm gets all the attention, since I'm not seeing any of
          the other viewers getting mentioned much since Firestorm is
          there. Like I said I don't like it because it's very bloated
          and slow... the ideal viewer for me is one just like the
          official SL client but with a grid manager, build / upload
          limits removed, and new features added.<br>
          <br>
          As far as I know the Second Life viewer is GPL licensed, so
          distributing it should be possible like any other GPL
          software. Excluding the Havoc library which supposedly caused
          OpenSim support to go away. Changes unrelated to the Havoc lib
          should always be GPL too, so if LL adds something that OpenSim
          viewer can integrate it should be ok. OpenSim is MIT licensed
          if I remember right, but there's nothing wrong with
          distributing a MIT code and a GPL one under the same name and
          website.<br>
          <br>
          Building a viewer from scratch is something I don't believe
          will happen or needs to happen. It would be an enormous amount
          of work, only to achieve something very similar to what's
          already there. The SL viewer just needs work in places where
          Linden didn't give it much attention, but is well optimized in
          many areas.<br>
          <br>
          <div>
            <hr id="stopSpelling">Date: Tue, 11 Dec 2012 15:55:28 +0100<br>
            From: <a moz-do-not-send="true"
              class="moz-txt-link-abbreviated"
              href="mailto:garmin.kawaguichi@magalaxie.com">garmin.kawaguichi@magalaxie.com</a><br>
            To: <a moz-do-not-send="true"
              class="moz-txt-link-abbreviated"
              href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</a><br>
            Subject: Re: [Opensim-dev] OpenSim's direction after Linden
            cutting support, and the possibility of an official OpenSim
            viewer<br>
            <br>
            <div class="ecxmoz-cite-prefix"><span id="ecxresult_box"
                class="ecx" lang="en"><span class="ecxhps"><span
                    id="ecxresult_box" class="ecx" lang="en"><span
                      class="ecxhps">I much prefer</span> <span
                      class="ecxhps">using</span> <span class="ecxhps">Firestorm</span>
                    <span class="ecxhps">for</span> <span
                      class="ecxhps">OpenSim</span> <span
                      class="ecxhps">since</span> <span class="ecxhps">developers
                      have</span> <span class="ecxhps">clearly
                      separated</span> <span class="ecxhps">Opensim</span>
                    <span class="ecxhps">version</span> <span
                      class="ecxhps ecxalt-edited">from</span> <span
                      class="ecxhps">the SL one.</span></span></span> <span
                  class="ecxhps">Firestorm</span> <span class="ecxhps">431

                  31155</span> <span class="ecxhps">version</span> <span
                  class="ecxhps">is very powerful</span> <span
                  class="ecxhps">and there are</span> <span
                  class="ecxhps">of course some</span> <span
                  class="ecxhps ecxalt-edited">lacks.</span><br
                  class="ecx">
                <span class="ecxhps">But</span> <span class="ecxhps">Firestorm</span>
                <span class="ecxhps">developers</span> <span
                  class="ecxhps">are very responsive</span> <span
                  class="ecxhps">and they opened</span> <span
                  class="ecxhps">a section</span> <span class="ecxhps">OpenSim</span>
                <span class="ecxhps">in their</span> <span
                  class="ecxhps">Jira (</span></span><span
                id="ecxresult_box" class="ecx" lang="en"><span
                  class="ecxhps"><span id="ecxresult_box"
                    class="ecxshort_text" lang="en"><span class="ecxhps">successfully

                      tested)</span></span>.</span></span><br>
              <br>
              <div id="ecxgt-res-content" class="ecxalmost_half_cell">
                <div dir="ltr" style="zoom:1"><span id="ecxresult_box"
                    class="ecx" lang="en"><span class="ecxhps">On the
                      other hand</span><span>, we can always</span> <span
                      class="ecxhps">think that people</span> <span
                      class="ecxhps">who have made</span> <span
                      class="ecxhps">a server</span> <span
                      class="ecxhps">would be best placed</span> <span
                      class="ecxhps">to make a</span> <span
                      class="ecxhps">viewer.</span> <span
                      class="ecxhps">Except that</span> <span
                      class="ecxhps">this would lead to</span> <span
                      class="ecxhps">a paradoxical situation</span> <span
                      class="ecxhps">where </span></span><span
                    id="ecxresult_box" class="ecx" lang="en"><span
                      id="ecxresult_box" class="ecx" lang="en"><span
                        class="ecxhps">OpenSim</span> <span
                        class="ecxhps"></span></span> <span
                      class="ecxhps">developers</span> <span
                      class="ecxhps">ask</span> <span class="ecxhps">Linden

                      Lab</span> <span class="ecxhps">permission to use</span>
                    <span class="ecxhps">sources</span> <span
                      class="ecxhps">V2/3/4,</span> <span
                      class="ecxhps">keeping in</span> <span
                      class="ecxhps">mind that</span> <span
                      class="ecxhps">the issue of</span> <span
                      class="ecxhps">licenses</span> <span
                      class="ecxhps">would remain the same</span> <span
                      class="ecxhps">that with</span><span
                      class="ecxhps"></span> <span class="ecxhps">the</span>
                    <span class="ecxhps">SL</span> <span class="ecxhps">viewer</span>
                    <span class="ecxhps">and the viewer</span> <span
                      class="ecxhps">FireStorm</span><span>.<br>
                      <br>
                      As for building </span></span><span
                    id="ecxresult_box" class="ecx" lang="en"><span><span
                        id="ecxresult_box" class="ecx" lang="en"><span
                          class="ecxhps">a viewer</span> <span
                          class="ecxhps">from scratch</span><span
                          class="ecx">,</span> <span class="ecxhps">as
                          did</span> <span class="ecxhps">our</span> <span
                          class="ecxhps">realXtend</span> <span
                          class="ecxhps">friends .... it's </span></span></span></span><span
                    id="ecxresult_box" class="ecx" lang="en"><span
                      class="ecxhps">difficult</span> <span
                      class="ecxhps">to gather</span> <span
                      class="ecxhps">enough people</span> <span
                      class="ecxhps">and</span> <span class="ecxhps">get

                      results</span> <span class="ecxhps">in</span> <span
                      class="ecxhps">a significant delay.<br>
                      <br>
                      GCI<br>
                    </span></span></div>
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