<div><br></div><div>Hmm, it's been Over Two Years since I wrote this on my old blog:<br></div><div><a href="http://www.daniel.org/blog/2010/09/19/in-unity-a-way-forward/">http://www.daniel.org/blog/2010/09/19/in-unity-a-way-forward/</a><br>
</div><div><br></div><div>I wonder what the state of the art is for any viewers based on Unity, WebGL, or something else?</div><div><br></div><div>The LL code base is an evolutionary dead end.  Firestorm does a great job of making the best of it, and it deserves to be the #1 viewer.  Ongoing Kudos to the FS team!  Having said that, no TPV (or LL) viewer is going to catch up to what is possible on a better foundation.</div>
<div><br></div><div>It would be great to see two things happen:</div><div>1)  TPV effort consolidate *even more* around Firestorm.. make it be the one thing that can tide everyone over until there is a non LL-codebase viewer.</div>
<div>2) see a good pioneering effort based on Unity, WebGL, or something else</div><div><br></div><div>As far as I know, we're not close to the capabilities I was writing about two years ago.  It's a pretty good bet that the gulf between the LL codebase and what could be done in Unity is even wider now.</div>
<div class="gmail_extra"><br></div><div class="gmail_extra">Daniel</div><div class="gmail_extra"><a href="http://daniel">http://daniel</a>,org/cafebucky</div><div class="gmail_extra"><br><br><div class="gmail_quote">On Tue, Dec 11, 2012 at 12:24 PM, R.Gunther <span dir="ltr"><<a href="mailto:rigun@rigutech.nl" target="_blank">rigun@rigutech.nl</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
  
    
  
  <div bgcolor="#FFFFFF" text="#000000">
    <div>Firestorm bloated ? there some bugs
      that make it not useable for me. As example i cannot use teapot
      because there's no vector copy in edit.<br>
      A viewer need to have at least the following extra things.<br>
      <br>
      -Radar<br>
      -AO<br>
      -Advanced edit tools, like vector copy and texture align, also the
      wider setting with numbers, like hollow = 99<br>
      -Mesh view and upload !<br>
      <br>
      Further is the V3 notification system much nicer to have, also the
      way you can arrange buttons.<br>
      Sofar i cannot think about more things then what we have inside
      singularity V1<div><div class="h5"><br>
      <br>
      <br>
      On 2012-12-11 21:04, Mircea Kitsune wrote:<br>
    </div></div></div><div><div class="h5">
    <blockquote type="cite">
      
      <div dir="ltr">
        I noticed most users prefer Firestorm and it's considered the
        best third-party viewer at this day. Although it's a thing of
        personal preference, I am a bit worried that Firestorm gets all
        the attention, since I'm not seeing any of the other viewers
        getting mentioned much since Firestorm is there. Like I said I
        don't like it because it's very bloated and slow... the ideal
        viewer for me is one just like the official SL client but with a
        grid manager, build / upload limits removed, and new features
        added.<br>
        <br>
        As far as I know the Second Life viewer is GPL licensed, so
        distributing it should be possible like any other GPL software.
        Excluding the Havoc library which supposedly caused OpenSim
        support to go away. Changes unrelated to the Havoc lib should
        always be GPL too, so if LL adds something that OpenSim viewer
        can integrate it should be ok. OpenSim is MIT licensed if I
        remember right, but there's nothing wrong with distributing a
        MIT code and a GPL one under the same name and website.<br>
        <br>
        Building a viewer from scratch is something I don't believe will
        happen or needs to happen. It would be an enormous amount of
        work, only to achieve something very similar to what's already
        there. The SL viewer just needs work in places where Linden
        didn't give it much attention, but is well optimized in many
        areas.<br>
        <br>
        <div>
          <hr>Date: Tue, 11 Dec 2012 15:55:28 +0100<br>
          From: <a href="mailto:garmin.kawaguichi@magalaxie.com" target="_blank">garmin.kawaguichi@magalaxie.com</a><br>
          To: <a href="mailto:opensim-dev@lists.berlios.de" target="_blank">opensim-dev@lists.berlios.de</a><br>
          Subject: Re: [Opensim-dev] OpenSim's direction after Linden
          cutting support, and the possibility of an official OpenSim
          viewer<br>
          <br>
          <div><span lang="en"><span><span lang="en"><span>I much prefer</span> <span>using</span> <span>Firestorm</span>
                  <span>for</span> <span>OpenSim</span>
                  <span>since</span> <span>developers have</span> <span>clearly separated</span> <span>Opensim</span> <span>version</span>
                  <span>from</span> <span>the SL one.</span></span></span> <span>Firestorm</span> <span>431
                31155</span> <span>version</span> <span>is very powerful</span> <span>and there are</span> <span>of course some</span> <span>lacks.</span><br>
              <span>But</span> <span>Firestorm</span>
              <span>developers</span> <span>are very responsive</span> <span>and they opened</span> <span>a section</span> <span>OpenSim</span>
              <span>in their</span> <span>Jira
                (</span></span><span lang="en"><span><span lang="en"><span>successfully
                    tested)</span></span>.</span></span><br>
            <br>
            <div>
              <div dir="ltr" style="zoom:1"><span lang="en"><span>On the
                    other hand</span><span>, we can always</span> <span>think that people</span> <span>who have made</span> <span>a server</span> <span>would
                    be best placed</span> <span>to make
                    a</span> <span>viewer.</span> <span>Except that</span> <span>this would lead to</span> <span>a paradoxical situation</span> <span>where </span></span><span lang="en"><span lang="en"><span>OpenSim</span> <span></span></span> <span>developers</span> <span>ask</span> <span>Linden
                    Lab</span> <span>permission to use</span>
                  <span>sources</span> <span>V2/3/4,</span> <span>keeping
                    in</span> <span>mind that</span> <span>the issue of</span> <span>licenses</span> <span>would

                    remain the same</span> <span>that
                    with</span><span></span> <span>the</span> <span>SL</span>
                  <span>viewer</span> <span>and the viewer</span> <span>FireStorm</span><span>.<br>
                    <br>
                    As for building </span></span><span lang="en"><span><span lang="en"><span>a viewer</span> <span>from scratch</span><span>,</span> <span>as
                        did</span> <span>our</span> <span>realXtend</span> <span>friends .... it's </span></span></span></span><span lang="en"><span>difficult</span> <span>to gather</span> <span>enough people</span> <span>and</span> <span>get
                    results</span> <span>in</span> <span>a significant delay.<br>
                    <br>
                    GCI<br>
                  </span></span></div>
            </div>
            <br>
          </div>
          <blockquote>
            <fieldset></fieldset>
            <br>
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      <br>
      <pre>_______________________________________________
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    <br>
  </div></div></div>

<br>_______________________________________________<br>
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<a href="mailto:Opensim-dev@lists.berlios.de">Opensim-dev@lists.berlios.de</a><br>
<a href="https://lists.berlios.de/mailman/listinfo/opensim-dev" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-dev</a><br></blockquote></div><br><br clear="all"><div><br></div>-- <br>Daniel Smith - Sonoma County, California<br>
<a href="http://daniel.org/resume">http://daniel.org/resume</a><br><br>
</div>