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<div class="moz-cite-prefix">Firestorm bloated ? there some bugs
that make it not useable for me. As example i cannot use teapot
because there's no vector copy in edit.<br>
A viewer need to have at least the following extra things.<br>
<br>
-Radar<br>
-AO<br>
-Advanced edit tools, like vector copy and texture align, also the
wider setting with numbers, like hollow = 99<br>
-Mesh view and upload !<br>
<br>
Further is the V3 notification system much nicer to have, also the
way you can arrange buttons.<br>
Sofar i cannot think about more things then what we have inside
singularity V1<br>
<br>
<br>
On 2012-12-11 21:04, Mircea Kitsune wrote:<br>
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I noticed most users prefer Firestorm and it's considered the
best third-party viewer at this day. Although it's a thing of
personal preference, I am a bit worried that Firestorm gets all
the attention, since I'm not seeing any of the other viewers
getting mentioned much since Firestorm is there. Like I said I
don't like it because it's very bloated and slow... the ideal
viewer for me is one just like the official SL client but with a
grid manager, build / upload limits removed, and new features
added.<br>
<br>
As far as I know the Second Life viewer is GPL licensed, so
distributing it should be possible like any other GPL software.
Excluding the Havoc library which supposedly caused OpenSim
support to go away. Changes unrelated to the Havoc lib should
always be GPL too, so if LL adds something that OpenSim viewer
can integrate it should be ok. OpenSim is MIT licensed if I
remember right, but there's nothing wrong with distributing a
MIT code and a GPL one under the same name and website.<br>
<br>
Building a viewer from scratch is something I don't believe will
happen or needs to happen. It would be an enormous amount of
work, only to achieve something very similar to what's already
there. The SL viewer just needs work in places where Linden
didn't give it much attention, but is well optimized in many
areas.<br>
<br>
<div>
<hr id="stopSpelling">Date: Tue, 11 Dec 2012 15:55:28 +0100<br>
From: <a class="moz-txt-link-abbreviated" href="mailto:garmin.kawaguichi@magalaxie.com">garmin.kawaguichi@magalaxie.com</a><br>
To: <a class="moz-txt-link-abbreviated" href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</a><br>
Subject: Re: [Opensim-dev] OpenSim's direction after Linden
cutting support, and the possibility of an official OpenSim
viewer<br>
<br>
<div class="ecxmoz-cite-prefix"><span id="ecxresult_box"
class="ecx" lang="en"><span class="ecxhps"><span
id="ecxresult_box" class="ecx" lang="en"><span
class="ecxhps">I much prefer</span> <span
class="ecxhps">using</span> <span class="ecxhps">Firestorm</span>
<span class="ecxhps">for</span> <span class="ecxhps">OpenSim</span>
<span class="ecxhps">since</span> <span
class="ecxhps">developers have</span> <span
class="ecxhps">clearly separated</span> <span
class="ecxhps">Opensim</span> <span class="ecxhps">version</span>
<span class="ecxhps ecxalt-edited">from</span> <span
class="ecxhps">the SL one.</span></span></span> <span
class="ecxhps">Firestorm</span> <span class="ecxhps">431
31155</span> <span class="ecxhps">version</span> <span
class="ecxhps">is very powerful</span> <span
class="ecxhps">and there are</span> <span
class="ecxhps">of course some</span> <span
class="ecxhps ecxalt-edited">lacks.</span><br
class="ecx">
<span class="ecxhps">But</span> <span class="ecxhps">Firestorm</span>
<span class="ecxhps">developers</span> <span
class="ecxhps">are very responsive</span> <span
class="ecxhps">and they opened</span> <span
class="ecxhps">a section</span> <span class="ecxhps">OpenSim</span>
<span class="ecxhps">in their</span> <span class="ecxhps">Jira
(</span></span><span id="ecxresult_box" class="ecx"
lang="en"><span class="ecxhps"><span id="ecxresult_box"
class="ecxshort_text" lang="en"><span class="ecxhps">successfully
tested)</span></span>.</span></span><br>
<br>
<div id="ecxgt-res-content" class="ecxalmost_half_cell">
<div dir="ltr" style="zoom:1"><span id="ecxresult_box"
class="ecx" lang="en"><span class="ecxhps">On the
other hand</span><span>, we can always</span> <span
class="ecxhps">think that people</span> <span
class="ecxhps">who have made</span> <span
class="ecxhps">a server</span> <span class="ecxhps">would
be best placed</span> <span class="ecxhps">to make
a</span> <span class="ecxhps">viewer.</span> <span
class="ecxhps">Except that</span> <span
class="ecxhps">this would lead to</span> <span
class="ecxhps">a paradoxical situation</span> <span
class="ecxhps">where </span></span><span
id="ecxresult_box" class="ecx" lang="en"><span
id="ecxresult_box" class="ecx" lang="en"><span
class="ecxhps">OpenSim</span> <span
class="ecxhps"></span></span> <span
class="ecxhps">developers</span> <span
class="ecxhps">ask</span> <span class="ecxhps">Linden
Lab</span> <span class="ecxhps">permission to use</span>
<span class="ecxhps">sources</span> <span
class="ecxhps">V2/3/4,</span> <span class="ecxhps">keeping
in</span> <span class="ecxhps">mind that</span> <span
class="ecxhps">the issue of</span> <span
class="ecxhps">licenses</span> <span class="ecxhps">would
remain the same</span> <span class="ecxhps">that
with</span><span class="ecxhps"></span> <span
class="ecxhps">the</span> <span class="ecxhps">SL</span>
<span class="ecxhps">viewer</span> <span
class="ecxhps">and the viewer</span> <span
class="ecxhps">FireStorm</span><span>.<br>
<br>
As for building </span></span><span
id="ecxresult_box" class="ecx" lang="en"><span><span
id="ecxresult_box" class="ecx" lang="en"><span
class="ecxhps">a viewer</span> <span
class="ecxhps">from scratch</span><span
class="ecx">,</span> <span class="ecxhps">as
did</span> <span class="ecxhps">our</span> <span
class="ecxhps">realXtend</span> <span
class="ecxhps">friends .... it's </span></span></span></span><span
id="ecxresult_box" class="ecx" lang="en"><span
class="ecxhps">difficult</span> <span
class="ecxhps">to gather</span> <span
class="ecxhps">enough people</span> <span
class="ecxhps">and</span> <span class="ecxhps">get
results</span> <span class="ecxhps">in</span> <span
class="ecxhps">a significant delay.<br>
<br>
GCI<br>
</span></span></div>
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<br>
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