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<div class="moz-cite-prefix">Right, I also agree that a huge delay
whould not be right. The lsl event can handle up to 100 touches. I
would say our limit should not be higher than those 100 sothat a
normal agent still has the chance of triggering the event without
beeing blocked by the npc.<br>
<br>
I do however disagree with touches to the obejct owned by the same
owner as the NPC. The limit should also be implemented to the
owners themselfes. Many grieferscripts are passt on to others who
accidentaly run them. Also testscript can be a huge issue.<br>
<br>
Am 05.07.2012 15:18, schrieb W Smith:<br>
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<div>Sorry this is probably out of the original thread, i just
joined the list!</div>
<div><br>
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<div>I think that any large delay on the osNpcTouch function
would not be right, at least 10 touches a second should be
allowed, i can easily click that fast for several seconds at
a time.<br>
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<div>Also the NPC should be allowed to click its own/owners
objects at any speed, and others objects at any reduced rate
that may be decided upon. For "own" items it is just another
method of script comms, no different to chat on a non zero
chat channel and that is not restricted, but this allows third
party scripts written around touch events to be used without
alteration.</div>
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<div>NPC functions are already threat level high and NPCs have
to be intentionaly configured in addition to specifically
allowing OSSL in the first place<br>
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<div>If you want to disable certain OSSL functions there are the
Allow_osxxx = false settings in OpenSim.ini, the options give
a big choice in how you restrict OSSL use.</div>
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<div>Talun<br>
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