<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:m="http://schemas.microsoft.com/office/2004/12/omml" xmlns="http://www.w3.org/TR/REC-html40"><head><meta http-equiv=Content-Type content="text/html; charset=us-ascii"><meta name=Generator content="Microsoft Word 12 (filtered medium)"><style><!--
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</o:shapelayout></xml><![endif]--></head><body lang=DE link=blue vlink=purple><div class=WordSection1><p class=MsoNormal><span lang=EN-US>Hi,<o:p></o:p></span></p><p class=MsoNormal><span lang=EN-US><o:p> </o:p></span></p><p class=MsoNormal><span lang=EN-US>I’m currently working on a OpenSim project for a German Company and we have some plans to integrate bots (NPCs) in OpenSim. On the www you could find some stuff about it, but in most cases there are only client side bots or LSL scripted bots in use. We planning a server side solution with an interface (xml-rpc or similar) for in-world editing over a hud and/or a viewer plugin. This project is planned as open source and maybe it could find his way back into OpenSim project.<o:p></o:p></span></p><p class=MsoNormal><span lang=EN-US>Now my questions are, is there someone working on bot integration? What are the plans for the future, does the community prefer server side or client side bots? And are there plans for “real” NPC without the need of an real avatar? It would also be nice, if someone could give me some hints, where I can find the bot-relating parts in the OpenSim code.<o:p></o:p></span></p><p class=MsoNormal><span lang=EN-US><o:p> </o:p></span></p><p class=MsoNormal><span lang=EN-US>thanks<o:p></o:p></span></p><p class=MsoNormal><span lang=EN-US><o:p> </o:p></span></p><p class=MsoNormal><span lang=EN-US>Hendrik<o:p></o:p></span></p></div></body></html>