I've used SI extensively for this - but I've had some problems with corrupted textures which for skins causes big problems. For textures/geometry, the export/import in Imprudence seems to work. Doesn't handle scripts or other embedded items though - does the Hippo export handle embedded scripts and other items? If so I may have to check that out!<div>
<br></div><div>For moving between OpenSim instances, if you have access to the console, IAR is the only way to go - very easy, works perfectly for me (although it is marked as experimental, I've had no issues so far)</div>
<div><br></div><div>Neil Canham</div><div><a href="http://www.knowsense.co.uk">http://www.knowsense.co.uk</a><br><br><div class="gmail_quote">On Wed, Mar 2, 2011 at 11:37 AM, <span dir="ltr"><<a href="mailto:tinselsilvera@frontiernet.net">tinselsilvera@frontiernet.net</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">I too have used the SI in the past. However, I most commonly use the tried and true Hippo Viewer to move my Spoke n' Cog inventory in and out of Second Life. The Hippo Viewer is quick, easy and never fails.<br>
--<br>
Tinsel Silvera<br>
Spoke n' Cog, Owner - Second Life & Open Sim<br>
Virtual World Travels - <a href="http://www.tinselsilvera.com" target="_blank">http://www.tinselsilvera.com</a><br>
Spoke n' Cog Marketplace - <a href="https://marketplace.secondlife.com/stores/31?id=31" target="_blank">https://marketplace.secondlife.com/stores/31?id=31</a><br>
<div class="im"><br>
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1. Inventory Migration (Andrew Hughes)<br>
2. Re: Inventory Migration (Kevin Cozens)<br>
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Message: 1<br>
Date: Tue, 1 Mar 2011 18:14:05 -0500<br>
From: Andrew Hughes <<a href="mailto:andrew.hughes@designingdigitally.com">andrew.hughes@designingdigitally.com</a>><br>
To: <a href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</a><br>
Subject: [Opensim-dev] Inventory Migration<br>
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Hey Guys,<br>
<div class="im"><br>
What's your favorite tool for migrating your created material out of SL into<br>
Opensim? I have heard of some options but wanted to know what you found to<br>
be the most user friendly?<br>
<br>
</div>Thanks,<br>
Andrew<br>
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Message: 2<br>
Date: Wed, 02 Mar 2011 00:56:38 -0500<br>
From: Kevin Cozens <<a href="mailto:kevin@ve3syb.ca">kevin@ve3syb.ca</a>><br>
To: <a href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</a><br>
Subject: Re: [Opensim-dev] Inventory Migration<br>
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<div><div></div><div class="h5"><br>
Andrew Hughes wrote:<br>
> What's your favorite tool for migrating your created material out of SL into<br>
> Opensim? I have heard of some options but wanted to know what you found to<br>
> be the most user friendly?<br>
<br>
I have used Stored Inventory (previously called Second Inventory). Not the<br>
friendliest of programs in some ways but it has worked. Recently they have<br>
tightened up the permission checks performed by the program so you need to<br>
be the creator of all prims/objects and the textures they use.<br>
<br>
<br>
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