The trouble seems to be when you have more than one "megaregion" or the software tries to add a disjoint piece to the main meagregion!<br><br>For example:<br><br> x<br><br><br>cd<br>ab<br><br>The other case that seems to give indigestion is two megaregions:<br>
<br>cd<br>ab<br><br><br>gh<br>ef<br><br>Naturally I want to add BOTH cases to my sim LOL<br><br>Karen<br><br><div class="gmail_quote">On Tue, Aug 31, 2010 at 1:51 PM, M.E. Verhagen <span dir="ltr"><<a href="mailto:marceled9@gmail.com">marceled9@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">Could be.<br><br>Think it is somehow related though. Hope one of the developers with more knowledge of the opensim core will fix this. <br>
<br>
I find the megaregions awsome. There is no delay when crossing sim
borders and I have found 1 megaregion is less laggy than 16 normal
regions. It shows all the regions at once. So no grey textures when I
fly from one corner to the other. <br><br>The setup of the regions for a megarion is tricky though. There does not seem to be a warning when the regions are not set up correctly. <br><br>When you have got a 2x2 region lets say:<br>
<br>cd<br>ab<br><br>then you can add anther region, but the a region has to be the lower left region (the root region)<br><br>so you should be able to add reigons like:<br><br>cdy<br>abx<br><br>xy<br>cd<br>ab<br><br>but not:<br>
<br>ycd<br>xab<br><br>cause this would change the root region, the region where the prims reside.<br><br>I have not tried adding a singe region. In theory that should also function.<br><br>I am not sure if it is important, but I set the regions in correct order in the regions.ini file first a then b then c then d. <br>
When adding xy like<br><br>cdy<br>abx<br><br>Then I would order the file like a then b then x then c then d then y.<br><br>The root region makes sence, since negative prim coordinates are not handy. A prim in region y could for instance get coordinates (600,600,30)<br>
<br><br><br>
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