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<DIV><FONT face=Calibri>I never could understand why opensim avoids Havok,
clearly superior to ODE for vehicles.<BR></FONT></DIV>
<DIV><FONT face=Calibri>"<EM>Non-Commercial Games & Applications Free to
experiment With the free download of Havok Physics™, Havok Animation™, and Havok
Behavior™ for the PC, you can develop and distribute your free PC Game or free
PC application for no direct or indirect commercial value provided the Havok
libraries are compiled and distributed with your application or game in an
integral, non-separable way. Post your game on the web, share it with friends,
link it to your on-line resume. There’s no charge because the license fee has
been covered by Intel under a commercial agreement with
Havok.</EM>"</FONT></DIV>
<DIV><FONT face=Calibri></FONT> </DIV>
<DIV><FONT face=Calibri>Bri</FONT></DIV>
<DIV style="FONT: 10pt Tahoma">
<DIV><BR></DIV>
<DIV style="BACKGROUND: #f5f5f5">
<DIV style="font-color: black"><B>From:</B> <A
title="mailto:nebadon2025@gmail.com
CTRL + Click to follow link"
href="mailto:nebadon2025@gmail.com">Michael Cerquoni</A> </DIV>
<DIV><B>Sent:</B> Tuesday, August 17, 2010 5:57 PM</DIV>
<DIV><B>To:</B> <A title=opensim-dev@lists.berlios.de
href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</A>
</DIV>
<DIV><B>Subject:</B> Re: [Opensim-dev] Hi OpenSim developers</DIV></DIV></DIV>
<DIV><BR></DIV>its LSL, the scripts are inside the vehicle in various prims, you
are going to have to disect it to inspect all the scripts, and no this vehicle
will not work in Realxtend, to be honest i do not know the status of physics in
Realxtend at this point, and its unlikely python script has the ability to
interact with the physics engine if they are using the stock opensim physics
(ODE), you would have to ask that group directly.<BR><BR>
<DIV class=gmail_quote>On Tue, Aug 17, 2010 at 4:57 PM, Rustam Rakhimov <SPAN
dir=ltr><<A
href="mailto:rusyasoft@gmail.com">rusyasoft@gmail.com</A>></SPAN> wrote:<BR>
<BLOCKQUOTE
style="BORDER-LEFT: rgb(204,204,204) 1px solid; MARGIN: 0pt 0pt 0pt 0.8ex; PADDING-LEFT: 1ex"
class=gmail_quote>thank's
<DIV><BR></DIV>
<DIV>I appreciate your answers, and I guess I cannot find source code here yet
:)</DIV>
<DIV><BR></DIV>
<DIV>but can I ask one more last question related with car development. How
the developer mad it, I mean did he use LSL scripting for this or he use some
other stuffs. So I'm wondering because in case of RealXtend python also can be
used.</DIV>
<DIV><BR></DIV>
<DIV>If there is other way how to develop that kind of stuffs (such a car,
ship and plane), can anybody tell me please how it's impossible and is there
any reference for that ?</DIV>
<DIV><BR></DIV>
<DIV>for example how do you think how that racer was made ?</DIV>
<DIV><BR></DIV>
<DIV>thank you in advance (Sorry may be my questions too basic for you guys
because i'm just beginner in this
area)</DIV><BR>_______________________________________________<BR>Opensim-dev
mailing list<BR><A
href="mailto:Opensim-dev@lists.berlios.de">Opensim-dev@lists.berlios.de</A><BR><A
href="https://lists.berlios.de/mailman/listinfo/opensim-dev"
target=_blank>https://lists.berlios.de/mailman/listinfo/opensim-dev</A><BR><BR></BLOCKQUOTE></DIV><BR><BR
clear=all><BR>-- <BR>Michael Emory Cerquoni - Nebadon Izumi @ <A
href="http://osgrid.org">http://osgrid.org</A><BR>
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