In Opensimulator and correct me if I am wrong you can use C# so that means you can create your bot inworld and that would be a good way to keep the process there but yeah i have been making bots for about a year or more now you use object im to your bot :) llInstantMessage and to recieve you would use like listen or something.<br>
<br><div class="gmail_quote">On Mon, May 17, 2010 at 10:19 AM, dz <span dir="ltr"><<a href="mailto:dz@bitzend.net">dz@bitzend.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
Aloha,<br><br>I have been using libomv/testclient based bots for months now, most recently with 0.8.1. In my experience, it is easy to control them using in-world scripts. I regularly start the testclient bot using the --scriptfile command line option, using the designated script to define an in-world object as the bots "master" (see SetMasterKey). This allows me to use llInstantMessage to send commands to the bots and control them.<br>
<br>However, recent releases of OpenSim seem to have changed the functionality related to walking movement. Specifically the "autopilot" function calls that used to trigger a bot to walk to a specified location. I haven't been able to isolate the server side changes responsible. My response was also to design a scripted attachment which I have programmed and tested. When attached to an avatar driven by a "regular" client, this attachment uses llMoveToTarget and is successful at "dragging" my avatars around a pre-defined course. When I attach the same scripted device to my bots, they do not move.<br>
<br>I am continuing my testing of the libomv/testclient based bots with the newest 0.8.1 release, but have not had any success to date. I am pursuing the following options....<br><br>* Radically increasing the force applied to the attachment - Some of my experiments were successful at getting bots to move when i gave them a target to follow. When I placed the target VERY close to the bot, I COULD get it to move slightly, leading me to believe the solution might be related to bot/ground friction issues.<br>
<br>* Building a physical object that moves around the course I desire and having the bot "sit" on the moving object. With the recent updates to lsl vehicle function in OpenSim, this may be the easiest short-term solution.<br>
<br>* Reworking the client movement functions to eliminate the use of Autopilot based functions.<br><br>For my purposes, it is very important that the bots "walk". It would be easiest if this was accomplished in the manner most similar to a "regular" avatar, as this allows me to use existing AO devices, rather than having to pre-program all of the animations into a script. Please keep us all up-to-date on your findings :)<br>
<br><div class="gmail_quote">2010/5/17 izze euler <span dir="ltr"><<a href="mailto:izzee@hotmail.co.uk" target="_blank">izzee@hotmail.co.uk</a>></span><br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div><div></div><div class="h5">
<div>
Hi,<br><br>I have created a bot via a web service, but I was wondering if it is possible
to control the bot via inworld scripts? I have tried to do this with an
attachment to the bot, however, I can't move the bot even when the
attachment is physical and I try to move using llMoveToTarget. I know
the script is running as I have llSay messages between moves.<br><br>Has
anyone managed to do this? Or have any ideas I can try?<br><br>Kind
Regards,<br><font color="#888888">Izze <br></font><div><hr>Get a free e-mail account with Hotmail. Sign-up now. <a></a></div></div>
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