Ya i think we have reached a point now where people who try OpenSim are more confused with why prims are phantom, it seems to jam some people who are less than willing to just come out and ask for help the 1st day for fear of feeling bothersome right away, i have seen on OSgrid some people struggle with it for days trying to find info on their own without asking only to break down after long struggle and ask what the heck is going on... It seems to me its actually doing the exact opposite of what we originally intended for it do for everyone, anyway just my obvservation from the OSgrid perspective.. just one less question we have to answer every week.<br>
<br>Neb<br><br><div class="gmail_quote">On Wed, Sep 9, 2009 at 11:45 PM, Stefan Andersson <span dir="ltr"><<a href="mailto:lbsa71@hotmail.com">lbsa71@hotmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div link="blue" vlink="purple" lang="EN-US">
<div>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);">Yes,</span></p>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);"> </span></p>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);">One of the main reason for introducing, and keeping, .Net-only
modules for physics was to ensure minimal friction on first install.</span></p>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);"> </span></p>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);">One option would be to work on the installation procedure; to add
an “engine” configuration step to initial setup, having ODE as default;
this would let us document caveats in the configuration instructions.</span></p>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);"> </span></p>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);">I see no problem with switching to Meshmerizer as default
though; +1 on that.</span></p>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);"> </span></p>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);">/Stefan</span></p>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);"> </span></p>
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<p><b><span style="font-size: 10pt;">From:</span></b><span style="font-size: 10pt;">
<a href="mailto:opensim-dev-bounces@lists.berlios.de" target="_blank">opensim-dev-bounces@lists.berlios.de</a>
[mailto:<a href="mailto:opensim-dev-bounces@lists.berlios.de" target="_blank">opensim-dev-bounces@lists.berlios.de</a>] <b>On Behalf Of </b>dz<br>
<b>Sent:</b> den 9 september 2009 21:25<br>
<b>To:</b> <a href="mailto:opensim-dev@lists.berlios.de" target="_blank">opensim-dev@lists.berlios.de</a><br>
<b>Subject:</b> Re: [Opensim-dev] Make ODE and Meshmerizer the default options?</span></p>
</div>
</div><div><div></div><div class="h5">
<p> </p>
<p style="margin-bottom: 12pt;">Justin,<br>
<br>
The wiki still has sections indicating that some linux platforms may require a
rebuild of the ODE software. This may be me mis-reading the wiki, or it
may be old info.<br>
Because we run on 64 bit linux (Ubuntu 9.04 server), we do Mono and ODE builds
from source anyway. It would seem, however, that if some of the linux
platforms will not run ODE "out of the box", it may be a reason to
stick to the current default. Im sorry I dont have any way to test and
see if the wiki information is outdated.<br>
<br>
If ODE is made the default, please add some information to the wiki
documentation describing the configuration flags used to build it. This
may provide the basis for discussions on the impact the build parameters have
on performance. You may also want to note that using the ODE engine uses
a LOT more memory than the current defaults.<br>
<br>
I really dont have a preference one way or the other, except to say that having
a 'default' configuration that works in the majority of installations seems a
better idea than one likely to trigger posts to forums complaining about a
"more complicated" setup. Maybe the transition to ODE
later provides a "built in" delay for beginning administrators to get
thier feet wet, find out what they want to tweak, and might insure they look at
the wiki for directions :)<br>
<br>
Doug Osborn</p>
<div>
<p>On Wed, Sep 9, 2009 at 11:17 AM, Justin Clark-Casey <<a href="mailto:jjustincc@googlemail.com" target="_blank">jjustincc@googlemail.com</a>> wrote:</p>
<p>In the OpenSim developer's meeting yesterday on OSGrid we
had a discussion about<br>
making ODE the default physics engine and Meshmerizer the default mesher.<br>
<br>
Currently, basicphysics is the default physics engine but the general response<br>
was that everybody quickly switches to ODE since objects can only be phantom<br>
under basicphysics.<br>
<br>
The disadvantage with switching to ODE is that 64 bit Windows users would have<br>
to run bin/OpenSim.32BitLaunch.exe since there is currently no compilable 64
bit<br>
Windows ODE (though there is a Linux one).<br>
<br>
Everybody at the meeting felt that the advantages of going with ODE outweighed<br>
this disadvantage. Does anybody on the list have a good reason for not<br>
switching defaults?<br>
<br>
As for meshing, ZeroMesher is currently the default. However, this
implements<br>
extremely basic meshing (non rotatable cubes). In comparison, Meshmerizer
is<br>
much more sophisticated. There was strong feedback in the meeting that
many<br>
people quickly switch to Meshmerizer and that it would be good to make this the<br>
default. Anybody have good counter-arguments to this? I think there
is<br>
potentially some performance impact but users sophsticated enough to encounter<br>
that can always switch back to ZeroMesher.<br>
<span style="color: rgb(136, 136, 136);"><br>
--<br>
justincc<br>
Justin Clark-Casey<br>
<a href="http://justincc.org" target="_blank">http://justincc.org</a><br>
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<br></blockquote></div><br><br clear="all"><br>-- <br>Michael Emory Cerquoni - Nebadon Izumi @ <a href="http://osgrid.org">http://osgrid.org</a><br>