I would only agree to this if all modules are hosted on the forge, having things spread all over 15 different websites complicates things even more, if all the dev's don't have access to all the code i really don't see how this would work, as people could constantly be stepping on other peoples toes. I also dont see how we can start doing something like this during a giant refactoring of the code, I have to agree with mel and say now is not the time to start something like this, and honestly, the goal all along was modules will be hosted on Forge. If we are going outside of those lines, I have a hard time agreeing with such a drastic move at this time, i personally think that once the current modules are completed they can be moved easilier out of core, and onto the forge. I am not going to -1 this idea, i am simply going to say I personally think its too early to do this, but not that we never should, I think the ultimate goal anyway is that over time all modules will be moved into forge, and out of core, but making everyone stop what their doing right this moment to do this is unrealstic to me.<br>
<br>Neb<br><br><div class="gmail_quote">On Mon, Jun 29, 2009 at 7:51 PM, Michael Cortez <span dir="ltr"><<a href="mailto:mcortez@gmail.com">mcortez@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I'd like to make a suggestion about how the OpenSim project is setup<br>
in trunk for building and get some feedback from ya'll.<br>
<br>
Currently if a developer would like to work on a new module for<br>
OpenSim, they have to first decide if they want to work inside trunk<br>
(building their module along with OpenSim in the same build) or if<br>
they want to create a completely separate project that just links to<br>
the DLLs produced from OpenSim's trunk. I don't know about others,<br>
but I personally tend to want to build and debug using the entire<br>
trunk.<br>
<br>
So my new module experience is usually something along the following lines:<br>
<br>
* Checkout trunk<br>
* Prebuild<br>
* Load up the project in Visual Studio, add a new project, or simply<br>
add a new file to one of the existing projects (Core or Optional<br>
Modules)<br>
* Add any additional references to the existing or new project that<br>
are needed for my new code<br>
* Work on my code for a while.<br>
* Copy out the relevant files to my own separate code repository<br>
<br>
Then at some point I end up updating the checkout with latest trunk,<br>
running prebuild, load up the solution file and cuss because the extra<br>
bits I added for my project are no longer present in the solution<br>
(were overwritten by prebuild.) At this point I usually then go<br>
modify the huge (and growing) prebuild.xml file to add my own project<br>
in there, so it'll be generated along with the trunk projects each<br>
time I prebuild.<br>
<br>
I've also noticed a lot of feature creep of things into trunk of<br>
things that are really optional and not required for either building<br>
or running of OpenSim by a lot of people utilizing trunk -=- but they<br>
are things being worked on by the core developers and are definitely<br>
"nice to have" things.<br>
<br>
Here is my suggestion:<br>
<br>
1) Create a new top level directory in at /trunk/OpenSimModules to<br>
contain individual module projects that are not required/core modules<br>
<br>
2) Create an empty Modules directory at /trunk/OpenSim/Modules/ where<br>
nested SVN projects can be checked out to<br>
<br>
3) Each module that is optional, and not truly required for every<br>
OpenSim instance can slowly be migrated into /trunk/OpenSimModules/<br>
for example /trunk/OpenSimModules/FlotsamAssetCache -- each of these<br>
modules would have their own mini, self contained, prebuild included<br>
in their project directory<br>
<br>
4) Patch prebuild so that it allows a wildcard to be specified in the<br>
include path, so the following would be valid: <? include<br>
file="modules/*/prebuild.xml" ?> [Note: I have a working hack/patch<br>
that would allow this]<br>
<br>
5) Modify the main prebuild.xml file located at<br>
/trunk/OpenSim/prebuild.xml to use this new expanded include<br>
directive.<br>
<br>
<br>
To use the repository in this new configuration, you would first<br>
checkout a copy of trunk/OpenSim -- or a stable build of your choice<br>
-- you then look through the list of modules within<br>
trunk/OpenSimModules for modules that you would like to use with your<br>
OpenSim instance. You then do a nested checkout of those individual<br>
modules into your local working directory at /OpenSim/Modules/* {svn<br>
fully supports nested working copies like this.} You then run<br>
prebuild as normal, which will now scan the OpenSimModules directory<br>
and automatically add any found projects to the nant and Visual Studio<br>
solution/build files. You then run nant or open the Visual Studio<br>
solution file as normal.<br>
<br>
<br>
What does this accomplish?<br>
<br>
* It separates out optional modules so that we would be working in an<br>
environment that is more like a "base kernel" with "modules" that you<br>
add in to make distributions, aka the "Linux Distribution model."<br>
<br>
* Separating out all the non-required modules makes the core<br>
trunk/OpenSim code easier to understand by new developers.<br>
<br>
* This separation will also create a clear dividing line between what<br>
is "core" and what isn't<br>
<br>
* It will be easier to "drop-in" 3rd party modules that are not stored<br>
in trunk, for compilation and debugging. GForge projects could simply<br>
be directly checked out into the /OpenSim/Modules/ folder and would<br>
automatically be included during prebuild with no further<br>
configuration other then just running prebuild again.<br>
<br>
* All default builds of OpenSim directly out of trunk/OpenSim will be<br>
slim/light weight distributions because the optional stuff won't be<br>
there.<br>
<br>
* Individual modules could now be tagged and assigned version numbers.<br>
They are also separately checked out and updated, thus making it a<br>
lot easier to update individual modules from the main SVN repository<br>
without also pulling down updates to the core or other modules and<br>
vice'versa {for example if you know the latest AssetCacheX is broken,<br>
but you want to retrieve a core update, you can update core without<br>
also updating that particular cache.}<br>
<br>
<br>
The downsides?<br>
<br>
I could only think of two, so this is where I need the most feedback.<br>
The first being that it requires a little more effort on the part of<br>
developers because you have to do multiple SVN checkouts to get a<br>
"full featured" copy of OpenSim's source. The second being the<br>
migration of the existing code, and the inevitable discovery of some<br>
code that's too highly coupled to move and the re-factoring necessary<br>
to do so.<br>
<br>
<br>
Parting notes:<br>
<br>
I'd also suggest doing the same for all the Grid & Stand-alone related<br>
components, leaving only the bare essentials in trunk/OpenSim<br>
necessary to make a grid attached instance along with the core<br>
components needed by all modules and grid services. Thus we would<br>
have something like trunk/OpenSimServers or trunk/OpenSimServices<br>
where the grid services (Asset Server, User Server, etc) would be<br>
moved to, and they in-turn would be checked out into a<br>
trunk/OpenSim/Server/ directory.<br>
<br>
<br>
Thoughts, comments?<br>
<font color="#888888">--<br>
Michael Cortez<br>
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</font></blockquote></div><br><br clear="all"><br>-- <br>Michael Emory Cerquoni - Nebadon Izumi @ <a href="http://osgrid.org">http://osgrid.org</a><br>