Nebadon is spot-on wrt the per-region consumption of memory. For whatever reason, once a region hits about 1.5GB in memory, the region becomes completely unuseable in any meaningful sense. Unfortunately that is about the best description I can offer as I no longer have access to the hardware in question.<br>
<br>The primary reason we ran on such big iron was to put many region on one machine, and archtiectural decision that was driven primarily by financial concerns, FWIW.<br><br>Also, should probably be noted that most of this work was done with fairly old versions of opensim - 8653 or thereabouts.<br>
<br>Cheers!<br>James/Hiro/daTwitch<br><br><div class="gmail_quote">On Sun, Jun 21, 2009 at 9:32 PM, Nebadon Izumi <span dir="ltr"><<a href="mailto:nebadon2025@gmail.com">nebadon2025@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Well i don't want to give the impression that no one is using OpenSim in a 64 bit environment, i just don't think at this time there is much advantage in doing so. I think in the future we will see more demand for 64 bit in OpenSimulator, its just right now opensim doesnt do well consuming large amounts of ram on either Windows or in Linux using mono. And just because it runs in 64 bit mode, doesnt mean its actually running better cause it can now access more amounts of memory, in my expereince if your OpenSimulator is in need ot 64 bit memory access your either doing something extremely specialized, or something is very very wrong. In either case i was simply trying to say that the extra issues you could come accross probably wont bring you any benefit over going 32 bit at this point of development.<br>
<br>Neb<br>
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