Hello people,<br><br>I was investigating some physical avatar behavior with ODE and managed to fix the avatar capsule tilt that causes Mantis #2905 to occur and also causes other inconsistency in avatar movement (e.g. sometimes not being able to pass through thin passages). However, I noticed that the fixing the capsule tilt seems to cause the avatar to sink into the terrain if the slope is steep. I suspect that there may be some "fudge factors" in the physics code that were tuned to work with the leaning capsule which may need to be re-tuned, but I am not sure at this point.<br>
<br>Removing the capsule tilt results in a consistently-behaving, straight-upright capsule. Even though this behavior is on the whole preferable, it may cause some hiccups for anything that was tuned to work with the old leaning avatar capsule. <br>
<br>I was planning on going ahead and committing this patch. To avoid breaking anything that depends on the current behavior I will add an option to OpenSim.ini in the [ODEPhysicsSettings] section, something like "av_capsule_tilted = true" as the default with no change in behavior, and "false" as the corrected but not yet thoroughly verified mode. If no problems arise, we can later change "false" to the default.<br>
<br>Any objections?<br><br>Thanks,<br>N Lin (nlin)<br>