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<DIV><FONT size=2 face=Verdana>+1 :) and thank you</FONT></DIV>
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style="BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: 0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black"><B>From:</B>
<A title=retrodan@gmail.com href="mailto:retrodan@gmail.com">Dan</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=opensim-dev@lists.berlios.de
href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Friday, June 05, 2009 9:13 AM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> [Opensim-dev] HUGE ASSET CACHE
(THANKS!!!)</DIV>
<DIV><BR></DIV>Mr. Cortez, let me thank you for your File Cache System; it is
amazing!<BR><BR>After only a few hours +95% of all assets are coming from the
cache and not being pulled down from the internet. This had made regions run
much faster and save a ton of bandwidth.<BR><BR>If this were deployed
grid-wide it would reduce the strain on any asset server by orders of
magnitude.<BR><BR>Thanks again, and I hope this becomes part of the main
branch ASAP rather than just a patch.<BR><BR>+++ AMAZING!!!<BR><BR>> Date:
Sun, 31 May 2009 08:12:30 -0700<BR>> From: Michael Cortez <<A
href="mailto:mcortez@gmail.com">mcortez@gmail.com</A>><BR>> Subject: Re:
[Opensim-dev] HUGE ASSET CACHE<BR>> To: <A
href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</A><BR>>
Message-ID: <<A
href="mailto:4A229E5E.2020008@gmail.com">4A229E5E.2020008@gmail.com</A>><BR>>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed<BR>><BR>>
Dan wrote:<BR>> > Is it possible to configure a huge disk asset-cache
for region servers?<BR>> A disk cache is currently being
tested.<BR>><BR>> No guarantees, warranties, express or implied but the
test patch is<BR>> available at<BR>><BR><A
href="http://code.google.com/p/flotsam/downloads/list" target=_blank>>
http://code.google.com/p/flotsam/downloads/list</A><BR>><BR>> This is
just something I threw together in a couple minutes of coding as<BR>> a
proof of concept for a file cache. There is no limiting or
expiration<BR>> mechanism, and as such is not appropriate for production
use. If<BR>> testing proves that it's useful, then I'll submit to
mantis for<BR>> inclusion in OpenSim SVN.<BR>><BR>> --<BR>>
Michael Cortez<BR>><BR>> > Date: Sat, 30 May 2009 20:54:21
-0400<BR>> > From: Dan <<A
href="mailto:retrodan@gmail.com">retrodan@gmail.com</A>><BR>> >
Subject: [Opensim-dev] HUGE ASSET CACHE<BR>> > To: <A
href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</A><BR>>
> Message-ID:<BR>> > <<A
href="mailto:4ded3e640905301754g1277b055m7db78d48e4ccc44c@mail.gmail.com">4ded3e640905301754g1277b055m7db78d48e4ccc44c@mail.gmail.com</A>
<DIV id=:267 class="ii gt">> ><BR>> > is it possible to configure
a huge disk asset-cache for region servers?<BR>> ><BR>> > Disk
space is cheap these days and I'm sure most could devote a few<BR>> >
gigabytes to store most if not all of its assets.<BR>> ><BR>> >
This should speed up most simulators correct?<BR>> > Especially if it
were to cache all those J2K decoded textures?<BR>> > Wouldn't it be
better to cache those to a local harddrive rather than<BR>> >
downloading and decoding them each and every time?<BR>> ><BR>> >
Wouldn't this also drastically reduce the strain on the asset server if
each<BR>> > simulator had cached all its assets on a local cache
file?<BR>> > And also drastically reduce the bandwidth needed to run
regions once the<BR>> > cache was full?<BR><BR></DIV>-- <BR>Why is
Common Sense so Uncommon?<BR>
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