There's still a restriction on the things I made personally, those are licensed to me.<br><br>Those aren't available on the trunks of those projects and those pieces are closed source.<br><br>As long as the 2 things I mentioned in the #opensim-dev are being handled, I won't have to call upon these drastic measurements.<br>
<br><div class="gmail_quote">2009/5/31 Mike Dickson <span dir="ltr"><<a href="mailto:mike.dickson@hp.com">mike.dickson@hp.com</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I'm only using the WiRedux stuff of the modules you listed personally.<br>
But I don't think the BSD license works the way you think it does.<br>
Attribution is certainly required by the license and no reason you<br>
couldn't do a closed source version based on it. But what you put out<br>
under a BSD license is sort of in the wild. There's no real provision to<br>
restrict after the fact...<br>
<br>
Mike<br>
<div><div></div><div class="h5"><br>
On Sun, 2009-05-31 at 17:29 +0000, Fly Man wrote:<br>
> Addition to the previous message:<br>
><br>
> This means that all the source needs to be deleted as stated under<br>
> BSD.license and will not be re-uploaded to the Gforge or any other<br>
> Gforge or SVN like system.<br>
><br>
><br>
<br>
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