<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">This has been reported on JIRA at Linden Labs, and seems to occur, at<div>least for me, only with the new Release Candidate (RC) 1.23. Version 1.22</div><div>does not exhibit the problem.</div><div><br></div><div>With RC Version 1.23 and an LL server, all bots are rendered</div><div>as clouds. I noticed this first with Kristen's S17 viewer which is built</div><div>on 1.23, but the regular RC has the same problem.</div><div><br></div><div>With RC Version 1.23 and an OpenSim server, all avatars (including</div><div>bots) are rendered as clouds.</div><div><br></div><div>So, this is indeed a major issue with the upcoming LL client. For reference</div><div>see:</div><div><br></div><div><a href="https://jira.secondlife.com/browse/VWR-13386">https://jira.secondlife.com/browse/VWR-13386</a></div><div><br></div><div>There are many related issues, including the clothing one you mention.</div><div><br></div><div>-p</div><div><br></div><div><br><div><br><div><div>On May 14, 2009, at 4:28 PM, Arthur Valadares wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><div>Hi everyone..<br><br>I've been looking into a "bug" where if you get a brand new avatar and<br>create pants, shirt, shape and skin and wear all of them, you turn into<br>a gas cloud. After lot's of research, it seems this is "kind of"<br>expected behavior. Let me try to explain what I think is happening.<br><br>After SL Viewer 1.20, Ruth no longer existed. If you took off all<br>wearables, you would now become a cloud of gas. Apparently, the viewer<br>thinks that if you use all those 4 wearables without changing anything,<br>you have become Ruth, and so you should now be a cloud of gas. If you<br>make the 4 wearables, but change ANY parameter, you no longer become a<br>cloud of gas . The thing is on OpenSim you start as Ruth, and not as a<br>cloud of gas! Which is kind of confusing that the viewer thinks you<br>become Ruth when you're actually trying not to.<br><br>So I wanted to gather some ideas on how to circumvent this, if my<br>assumptions are correct, or get corrected otherwise. I can only think of<br>creating default clothing, like Second Life does.<br><br>Thanks all!<br><br><br>-- <br>Arthur Valadares <<a href="mailto:arthursv@linux.vnet.ibm.com">arthursv@linux.vnet.ibm.com</a>><br><br>_______________________________________________<br>Opensim-dev mailing list<br><a href="mailto:Opensim-dev@lists.berlios.de">Opensim-dev@lists.berlios.de</a><br>https://lists.berlios.de/mailman/listinfo/opensim-dev<br><br></div></blockquote></div><br><div> <span class="Apple-style-span" style="border-collapse: separate; color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0; "><div style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div>Paul Fishwick, PhD</div><div>Professor<br>Director, Digital Arts and Sciences Programs<br>Computer and Information Sciences and Engineering Dept.<br>PO Box 116120<br>Bldg. CSE, Room 301<br>Gainesville, Florida 32611<br>Web: <a href="http://www.cise.ufl.edu/~fishwick">http://www.cise.ufl.edu/~fishwick</a><br>Ph: (352) 392-1414<br>Fax: (352) 392-1220</div></div></span> </div><br></div></div></body></html>