Perhaps a union with the Grider ?. I tested Badumna in our server with PingTester and really noticed the improvement<br><br><br>withot Badumna<br><br>Sent: 36<br>Received: 36<br>Lost: 0<br>Loss Rate: 0.00 %<br>
Min Time: 62 ms<br>Max Time: 375 ms<br>Avg Time: 113 ms<br>Avg TTL: 117<br><br>With Badumna<br><br>Sent: 37<br>Received: 37<br>Lost: 0<br>Loss Rate: 0.00 %<br>Min Time: 59 ms<br>Max Time: 298 ms<br>
Avg Time: 96 ms<br>Avg TTL: 117<br><br><br><br><div class="gmail_quote">2009/4/4 Frisby, Adam <span dir="ltr"><<a href="mailto:adam@deepthink.com.au">adam@deepthink.com.au</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
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<p>I’d just like to do a quick ‘look at this’
on the forge – the guys who designed it asked me about how to promote the
idea to OS users, and I suggested the forge. They have put the code up in the
SVN here, so go take a look.</p>
<p> </p>
<p>Basically it’s a client-centric P2P load balancer. </p>
<p> </p>
<p>Packets which are destined to multiple users get sent via a
proxying P2P layer which then gets each client to replicate it to its peers,
rather than relying on the central sim to do so. Their initial results look
promising (about a 50% boost in capacity). Obviously there are some security
concerns too, but I think it’s a nifty thing worth taking a look at.</p>
<p> </p><font color="#888888">
<p>Adam</p>
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