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Not that I would champion it, but X3D should be mentioned, I guess.<BR><BR>Best regards,<BR>Stefan Andersson<BR>Tribal Media AB<BR><BR><BR><BR> <BR>> Date: Mon, 23 Feb 2009 09:36:33 +0200<BR>> From: antont@kyperjokki.fi<BR>> To: opensim-dev@lists.berlios.de<BR>> Subject: Re: [Opensim-dev] MXPClient?<BR>> <BR>> Frisby, Adam kirjoitti:<BR>> > Croquet: No adapter being worked on (I was working on VastPark - which we started today and will finish tomorrow/weds.). Would be interesting to try however - would definitely need help from the Croquet team.<BR>> > <BR>> <BR>> oops sorry for the wrong recall - yes that might be interesting indeed, <BR>> also with the p2p aspects.<BR>> <BR>> > I'm still open to other options if people can think of them.<BR>> > <BR>> <BR>> after the previous post (and having fun thinking of game clients like <BR>> quake), was back to thinking about Verse. it might be actually even <BR>> useful for integrating with 3d apps, but at least interesting 'cause <BR>> provides for live editing of meshes etc.<BR>> <BR>> the model is quite fitting i find: the client connects to a server, <BR>> which tells what objects there are, and the client can then subscribe to <BR>> the objects it wants (all, or just one or some) and the type of events <BR>> that it is interested in (object moves, vertex moves, ..)<BR>> <BR>> J. Hurliman implemented / experimented with preliminary Verse support <BR>> some weeks ago, by writing VerseSharp (the ref impl is c, verse.net by <BR>> Nathan Letwory is unfinished - there is also one c++ impl by iirc <BR>> Fraunhöfer), to Cable Beach. support in OpenSim (for having live scenes) <BR>> would complement that.<BR>> <BR>> On the client side there are Eskil's own tools, incuding a modeller and <BR>> a renderer (viewer like thing), Blender and a somewhat functional 3dmax <BR>> plugin. And a gimp plugin for editing images.<BR>> <BR>> Reportedly the spec is not perfect (also changes have been proposed to <BR>> the protocol) but it works, John Hurliman manages to implement it, and <BR>> hopefully can put his impl out somewhere soon enough.<BR>> <BR>> > Adam<BR>> > <BR>> <BR>> ~Toni<BR>> <BR>> >> -----Original Message-----<BR>> >> From: opensim-dev-bounces@lists.berlios.de [mailto:opensim-dev-<BR>> >> bounces@lists.berlios.de] On Behalf Of Toni Alatalo<BR>> >> Sent: Sunday, 22 February 2009 9:08 PM<BR>> >> To: opensim-dev@lists.berlios.de<BR>> >> Subject: Re: [Opensim-dev] MXPClient?<BR>> >><BR>> >> Charles Krinke kirjoitti:<BR>> >> <BR>> >>> How is the ModRex module? Is that what we need for the Rex client to<BR>> >>> connect to OpenSim? I dont recall if it is functional or not.<BR>> >>> <BR>> >> yep that's what you need, afaik is functional (you can log in, see<BR>> >> meshes etc) but not complete in the sense that not all rexserver feats<BR>> >> have been ported from the trunk yet nor all probs solved (last i heard<BR>> >> Mikko and Adam were working on something related to multiple regions).<BR>> >><BR>> >> <BR>> >>> Are any of the ActiveWorlds, There.com others interesting? Croquet?<BR>> >>> Wonderland?<BR>> >>> <BR>> >> I think AW might be fun, haven't looked at that in ages though (back<BR>> >> when it was 2d, heard they changed to 3d at some point).<BR>> >><BR>> >> Croquet is already being worked on IIRC, Adam said something about some<BR>> >> guys on some Croquet side coding something to help it first before work<BR>> >> progresses from his part or something?<BR>> >><BR>> >> Was also thinking of Darkstar, which is the tech used for Wonderland<BR>> >> and<BR>> >> some other things - found that there is/was no real protocol spec<BR>> >> ('cause there are the open source implementations anyone is free to use<BR>> >> i guess..), but (to help making actionscript clients i think) a couple<BR>> >> of months ago some specifications were written to the javadoc (by a dev<BR>> >> has written real protocol specs before) - there's on overview at<BR>> >> http://www.projectdarkstar.com/distributions/current/sgs-<BR>> >> server/doc/overview-summary.html<BR>> >> and that recent wire protocol doc was added to<BR>> >> http://www.projectdarkstar.com/distributions/current/sgs-<BR>> >> server/doc/com/sun/sgs/protocol/simple/SimpleSgsProtocol.html<BR>> >><BR>> >> Just last week I talked with a local games company that had done an MMO<BR>> >> using Darkstar, they were pretty happy with it (just used it out of the<BR>> >> box to make their game). I have no experience from it myself, just took<BR>> >> some look years ago and a little now.<BR>> >><BR>> >> I was also trying to find if the new Quake or Doom 3/4 protocol<BR>> >> specifications would be somewhere, but didn't find anything resembling<BR>> >> that really, so I guess implementing those would mean reading the<BR>> >> source. Well I found one student work from '98 that had sniffed Quake2<BR>> >> from the wire, and that has been made for many game protocols to be<BR>> >> able<BR>> >> to write 'pirate' servers (like libsl & opensim was made basically).<BR>> >> However classic game protocols are perhaps not so interesting 'cause<BR>> >> they only synch movement etc. and load the maps from the local HD at<BR>> >> level start. Or I guess we could convert e.g. Wright Plaza (from .oar?)<BR>> >> to a Quake map, put it somehow so that people / quake clients can<BR>> >> download it, then use Quake clients to connect to OpenSim with modquake<BR>> >> installed and run around WP shooting each other :o<BR>> >><BR>> >> <BR>> >>> Charles<BR>> >>> <BR>> >> ~Toni<BR>> >><BR>> >> <BR>> >>> ---------------------------------------------------------------------<BR>> >>> <BR>> >> ---<BR>> >> <BR>> >>> *From:* "Frisby, Adam" <adam@deepthink.com.au><BR>> >>> *To:* "opensim-dev@lists.berlios.de" <opensim-dev@lists.berlios.de><BR>> >>> *Sent:* Sunday, February 22, 2009 8:16:45 PM<BR>> >>> *Subject:* Re: [Opensim-dev] MXPClient?<BR>> >>><BR>> >>> I'm open to ideas on other clients we could implement too btw.<BR>> >>><BR>> >>> Anything that has a well described protocol is up for grabs.<BR>> >>><BR>> >>> Adam<BR>> >>><BR>> >>> <BR>> >>>> -----Original Message-----<BR>> >>>> From: opensim-dev-bounces@lists.berlios.de<BR>> >>>> <BR>> >>> <mailto:opensim-dev-bounces@lists.berlios.de> [mailto:opensim-dev-<BR>> >>> <BR>> >>>> bounces@lists.berlios.de <mailto:bounces@lists.berlios.de>] On<BR>> >>>> <BR>> >>> Behalf Of Diva Canto<BR>> >>> <BR>> >>>> Sent: Sunday, 22 February 2009 7:55 PM<BR>> >>>> To: opensim-dev@lists.berlios.de <mailto:opensim-<BR>> >>>> <BR>> >> dev@lists.berlios.de><BR>> >> <BR>> >>>> Subject: Re: [Opensim-dev] MXPClient?<BR>> >>>><BR>> >>>> Frisby, Adam wrote:<BR>> >>>> <BR>> >>>>> Melanie can probably elucidate a little as to why it's good for<BR>> >>>>> <BR>> >> us to<BR>> >> <BR>> >>>> have a couple of IClientAPI's in core - namely that it helps<BR>> >>>> <BR>> >> prevent<BR>> >> <BR>> >>>> monoculture in naming schemas and flow.<BR>> >>>> <BR>> >>>> +100 just for this.<BR>> >>>><BR>> >>>> _______________________________________________<BR>> >>>> Opensim-dev mailing list<BR>> >>>> Opensim-dev@lists.berlios.de <mailto:Opensim-dev@lists.berlios.de><BR>> >>>> https://lists.berlios.de/mailman/listinfo/opensim-dev<BR>> >>>> <BR>> >>> _______________________________________________<BR>> >>> Opensim-dev mailing list<BR>> >>> Opensim-dev@lists.berlios.de <mailto:Opensim-dev@lists.berlios.de><BR>> >>> https://lists.berlios.de/mailman/listinfo/opensim-dev<BR>> >>> ---------------------------------------------------------------------<BR>> >>> <BR>> >> ---<BR>> >> <BR>> >>> _______________________________________________<BR>> >>> Opensim-dev mailing list<BR>> >>> Opensim-dev@lists.berlios.de<BR>> >>> https://lists.berlios.de/mailman/listinfo/opensim-dev<BR>> >>><BR>> >>> <BR>> >> _______________________________________________<BR>> >> Opensim-dev mailing list<BR>> >> Opensim-dev@lists.berlios.de<BR>> >> https://lists.berlios.de/mailman/listinfo/opensim-dev<BR>> >> <BR>> > _______________________________________________<BR>> > Opensim-dev mailing list<BR>> > Opensim-dev@lists.berlios.de<BR>> > https://lists.berlios.de/mailman/listinfo/opensim-dev<BR>> > <BR>> <BR>> _______________________________________________<BR>> Opensim-dev mailing list<BR>> Opensim-dev@lists.berlios.de<BR>> https://lists.berlios.de/mailman/listinfo/opensim-dev<BR></body>
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