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Yes, that's exactly what I had in mind. I didn't know such a converter already existed when I started this topic though... I was thinking of it as an addon for Opensim where the user could go to the console, type the name of the model in a command line and have the region calculate the polys and faces, creating a linkset of boxes positioned accordingly.<br><br>If such a script already exists maybe it could be made into an Opensim module someday, if its author would allow and it would be a useful feature to have. Just random thoughts... the initial idea I had for some time was seeing mesh-detailed objects and meshes in the classic Opensim / SL and with the LL viewer, which I thought would be a great possibility after visiting ReX.<br><br><hr id="stopSpelling">Date: Fri, 13 Feb 2009 16:57:25 +0900<br>From: nlin.message@gmail.com<br>To: opensim-dev@lists.berlios.de<br>Subject: Re: [Opensim-dev] Mesh to primitive converter<br><br>I'm not sure if this is the tool you're referring to, but something similar is illustrated by this LSL script: <a href="http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryPolygonFormer">http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryPolygonFormer</a>. (Example screenshot <a href="http://www.sipuli.net/%7Ejoonas/Uploadit/Muut/modelrezzer_snapshot4JPG.JPG">http://www.sipuli.net/~joonas/Uploadit/Muut/modelrezzer_snapshot4JPG.JPG</a>)<br>
<br>-nlin<br><br /><hr />check out the rest of the Windows Live™.
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