having a storage asset on 1.5mb seems to be unrealistic imo.<br>We should not impose those change without real studies. <br>Another point is the average IT knowledge of our users: <br>Most of them are just able to start opensim and i fear the flood on the help chan about broken database and other issue like that...<br>
<br><br>The end of the story is easy to imagine : opensim s*ks cause it lost all my asset...<br><br>Sm<br><br><br><br><br><br><br><div class="gmail_quote">On Sun, Feb 8, 2009 at 8:17 PM, Frank Nichols <span dir="ltr"><<a href="mailto:frank@thenichols.net">frank@thenichols.net</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I like the idea of shifting responsibility for user storage costs closer<br>
to the user. Region maybe a good place to do this.<br>
<br>
Frank<br>
<div><div></div><div class="Wj3C7c"><br>
Charles Krinke wrote:<br>
> We have been studying the assets table on OSGrid as it heads toward<br>
> the "disk full" stage and I have a couple of observations and am<br>
> heading towards a suggestion. Maybe this is already accounted for in<br>
> the "Cable Beach" project, at which point, this will only indicate<br>
> that I did not read all the exchanges carefully enough.<br>
><br>
> It appears to me that we are storing on the MySQL data store at the<br>
> assetServer on a grid every edit of every script, terrainImage and<br>
> clothingItem amongst other things. So, my first observation is that we<br>
> appear to be storing all the older, obsolete items that can no longer<br>
> be accessed.<br>
><br>
> Additionally, it appears to me that we are also storing things that<br>
> could arguably be stored on the regions datastore, such as the<br>
> terrainImage.<br>
><br>
> Now, to the beginnings of a suggestion. It seems to me that each<br>
> avatar will have a "home" region. And that perhaps that is the place<br>
> to store the items in an avatars inventory. Things like scripts,<br>
> notecards, textures and the like.<br>
><br>
> At that point, the assetServer on a grid could be used to store only<br>
> pointers (or URL's) to each avatars inventory on his or her home region.<br>
><br>
> So, by doing that, we start shifting the ever increasing disk storage<br>
> requirements of a grid back to the regions distributed around the<br>
> internet.<br>
><br>
> Again, perhaps Cable Beach is already doing this, and if so, this is<br>
> great. If not, I put out these ideas and duck as the tomatoes start<br>
> flying.<br>
><br>
> Charles<br>
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