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<P><FONT face=Verdana size=2>There is no need to waste grid positions just to
enable HG maps.</FONT></P>
<P><FONT face=Verdana size=2>What worked for us at the Birthday Event was to
create a dual purpose region for HG and sailing practice. To the normal instance
it appeared as a 100% water region and from the HG enabled it was a voyage to
Ellis Island. With an osFunction TP it was a click and arrive, yet to another
Avatar, a region to learn to sail.</FONT></P>
<P><FONT face=Verdana size=2>Bri<BR><EM>the sailboat is not a
vehicle</EM></FONT></P></SPAN></DIV>
<DIV><FONT face=Verdana size=2>----- Original Message ----- </FONT>
<DIV><FONT face=Verdana size=2>From: "Cristina Videira Lopes" <</FONT><A
href="mailto:lopes@ics.uci.edu"><FONT face=Verdana
size=2>lopes@ics.uci.edu</FONT></A><FONT face=Verdana size=2>></FONT></DIV>
<DIV><FONT face=Verdana size=2>To: <</FONT><A
href="mailto:opensim-dev@lists.berlios.de"><FONT face=Verdana
size=2>opensim-dev@lists.berlios.de</FONT></A><FONT face=Verdana
size=2>></FONT></DIV>
<DIV><FONT face=Verdana size=2>Sent: Sunday, February 01, 2009 4:05
AM</FONT></DIV>
<DIV><FONT face=Verdana size=2>Subject: Re: [Opensim-dev] [Opensim-users]
hypergrid teleports andnon-hypergrid simulators</FONT></DIV></DIV>
<DIV><FONT face=Verdana><BR><FONT size=2></FONT></FONT></DIV><FONT face=Verdana
size=2>> Mic Bowman wrote:<BR>>> we have two simulators with one region
each running with hypergrid<BR>>> turned on. we want "foreign" users to go
through one of the gateways<BR>>> to get into our grid. i know that the
users can freely teleport around<BR>>> our grid once they have hypergrid
teleported to a gateway region. what<BR>>> are the *expected* capabilities
for that kind of users once the leave<BR>>> the hypergrid enabled region
and move around the rest of our grid?<BR>>><BR>>>
<BR>> [Sorry, moving this again to -dev, because I can't access my outgoing
<BR>> server on the other account while I'm traveling]<BR>> <BR>>
Here's what happens. Foreign users carry around information about their <BR>>
servers (user, inventory, home region, etc) that is stored on their <BR>>
run-time profile cached in the regions. When they go from an HG region <BR>>
to another HG region, that information is passed on via the message <BR>>
expect_hg_user, which only HG regions understand. When they go from an <BR>>
HG region to a non-HG region, the receiving region doesn't understand <BR>>
that message, so it knows nothing about those servers for the foreign <BR>>
user. If the TP is far enough away, the profile is removed from the <BR>>
departing HG region (as normal for all TPs), so the user's servers info <BR>>
is permanently lost for the rest of the session. Even if the user comes <BR>>
back to the HG region, the information has been lost.<BR>> <BR>> Without
that information the foreign user cannot: access inventory <BR>> (except for
the items that are cached in the viewer), go back home, etc...<BR>> <BR>>
So jumping from an HG region to a non-HG region on the same grid is ok, <BR>>
in the sense that it doesn't crash anything, and that the user's agent <BR>>
is is able to interact with the world, but that user becomes impaired in
<BR>> many ways. The user is still able to chat, build & move things (if
<BR>> allowed), TP around, etc. It's just the interaction with his/her home
<BR>> servers that is impaired.<BR>> <BR>>
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