anyone ever tried creating a larger region just to see what would happen?<br><br><div class="gmail_quote">On Mon, Jan 26, 2009 at 12:11 AM, Teravus Ovares <span dir="ltr"><<a href="mailto:teravus@gmail.com">teravus@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Hey all,<br>
<br>
I've been thinking about this supposed limitation of 256x256m sized<br>
regions because of the recent discussion on integrating GIS data with<br>
it and I wanted to discuss all of the known limitations, mitigating<br>
factors, and potentially some solutions to dealing with this.<br>
<br>
Now, from what I understand, the Linden client only really knows about<br>
256x256. However, also, so far, the only two things that I've found<br>
that really make use of that limitation is terrain, and maptiles.<br>
The terrain system is designed in such a way that it makes a region<br>
have 256x256m split into 16x16 blocks and therefore there's only space<br>
for that. Map Blocks just assume 256x256. Mind you, the client<br>
also seems to use it for caching the terrain and objects as well, so<br>
it really shouldn't change whatever it is or the client will have an<br>
issue<br>
<br>
Now, the kicker is object positions, avatar positions, textures,<br>
border crossings and just about everything else *doesn't care about<br>
256x256 on the client side*. The rest of the 256x256 limitations<br>
are in the service.<br>
<br>
So, solutions..<br>
<br>
Now, technically, it's possible to make a region 512x512 and have it<br>
generate 4 maptiles and 3 'psudo regions' in the client stack.. the<br>
psudo regions would simply be 'terrain senders' and 'terrain update'<br>
mechanisms.. and that would work!<br>
<br>
Any thoughts on this?<br>
<br>
Best Regards<br>
<br>
Teravus<br>
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</blockquote></div><br>