<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882" xmlns:m="http://schemas.microsoft.com/office/2004/12/omml" xmlns="http://www.w3.org/TR/REC-html40">
<head>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=us-ascii">
<meta name=Generator content="Microsoft Word 12 (filtered medium)">
<style>
<!--
/* Font Definitions */
@font-face
{font-family:Wingdings;
panose-1:5 0 0 0 0 0 0 0 0 0;}
@font-face
{font-family:"Cambria Math";
panose-1:2 4 5 3 5 4 6 3 2 4;}
@font-face
{font-family:Calibri;
panose-1:2 15 5 2 2 2 4 3 2 4;}
@font-face
{font-family:Tahoma;
panose-1:2 11 6 4 3 5 4 4 2 4;}
/* Style Definitions */
p.MsoNormal, li.MsoNormal, div.MsoNormal
{margin:0cm;
margin-bottom:.0001pt;
font-size:12.0pt;
font-family:"Times New Roman","serif";}
a:link, span.MsoHyperlink
{mso-style-priority:99;
color:blue;
text-decoration:underline;}
a:visited, span.MsoHyperlinkFollowed
{mso-style-priority:99;
color:purple;
text-decoration:underline;}
p
{mso-style-priority:99;
mso-margin-top-alt:auto;
margin-right:0cm;
mso-margin-bottom-alt:auto;
margin-left:0cm;
font-size:12.0pt;
font-family:"Times New Roman","serif";}
span.EmailStyle18
{mso-style-type:personal-reply;
font-family:"Calibri","sans-serif";
color:#1F497D;}
.MsoChpDefault
{mso-style-type:export-only;}
@page Section1
{size:612.0pt 792.0pt;
margin:72.0pt 72.0pt 72.0pt 72.0pt;}
div.Section1
{page:Section1;}
-->
</style>
<!--[if gte mso 9]><xml>
<o:shapedefaults v:ext="edit" spidmax="1026" />
</xml><![endif]--><!--[if gte mso 9]><xml>
<o:shapelayout v:ext="edit">
<o:idmap v:ext="edit" data="1" />
</o:shapelayout></xml><![endif]-->
</head>
<body lang=EN-GB link=blue vlink=purple>
<div class=Section1>
<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>If a 1700 prim avatar using every attach point is not a mildly
extreme case I don’t know what is! </span><span style='font-size:11.0pt;
font-family:Wingdings;color:#1F497D'>J</span><span style='font-size:11.0pt;
font-family:"Calibri","sans-serif";color:#1F497D'> The same rules apply to OpenSim
as it does on SL – performance and headcount depends on the crowd you get in
for an event and the design of the sim itself. Build a sim with many thousands
of highly textured prims and complex scripts and you might as well just cut
down your ram, step down your processor, and accept defeat. Code optimisation
is nothing without a little care and attention on the part of the sim designer
to make the experience as smooth as possible for attendees.<o:p></o:p></span></p>
<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Maybe there’s a requirement / option to have an “event” mode
where you block all attachments and deny access to inventory items to maximise
the number of visitors if you really want to get 1000 users in a confined space,
and consider using some texture simplification on the regions in question,
configurable for a region server at startup?<o:p></o:p></span></p>
<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<div style='border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm 0cm 0cm'>
<p class=MsoNormal><b><span lang=EN-US style='font-size:10.0pt;font-family:
"Tahoma","sans-serif"'>From:</span></b><span lang=EN-US style='font-size:10.0pt;
font-family:"Tahoma","sans-serif"'> opensim-dev-bounces@lists.berlios.de
[mailto:opensim-dev-bounces@lists.berlios.de] <b>On Behalf Of </b>Nebadon Izumi<br>
<b>Sent:</b> 26 January 2009 17:01<br>
<b>To:</b> opensim-dev@lists.berlios.de<br>
<b>Subject:</b> Re: [Opensim-dev] weird idea #1: lightweight agent/ spectator<o:p></o:p></span></p>
</div>
<p class=MsoNormal><o:p> </o:p></p>
<p class=MsoNormal style='margin-bottom:12.0pt'>Minor mistake in my last
posting, it should have read (8000 variously texture prims in the ballpark of
about 500+ texures or so).<br>
<br>
and since i am recommenting again, i think its important that when we talk
about 1000 users, we are not talking about 1000 ruths with zero inventory and
not chatting and doing real world things, pcampbot is a horrible representaion
of 1000 like i said before every 1000 pcampbots is probably not even equal to
20 real world avatars actually doing something with the simulator.<br>
<br>
Neb<o:p></o:p></p>
<div>
<p class=MsoNormal>On Mon, Jan 26, 2009 at 9:55 AM, Nebadon Izumi <<a
href="mailto:nebadon2025@gmail.com">nebadon2025@gmail.com</a>> wrote:<o:p></o:p></p>
<p class=MsoNormal>the only bad thing about bringing up the Pcampbot login test
was at the time pcampbot was not pulling assets down from the scene locally to
itself, so realisticly those 1000 pcampbots were probably generating about the
same amount of login traffic that about 10-20 avatars would have been
likely. The only real solution to this problem will likely be load
balancing and many servers working together to break the 100 avatar limit, the
chances that 1 server will be serving 1000 avatars is completely impossible, i
honestly dont think we can ever optimize it enough for even the fastest servers
to deal in 1000 avatars, though i do hope we can atleast get to around 100 or
more. One test I have done recently that throws a monkey wrench into my
thinking about this, my Region (OKC) Ka which is about 12000 prims and running
just over 1000 scripts, when trying to log into the region with just 1 avatar
that is wearing a 1700 prim avatar that uses every single attach point, i am
100% unable to log into the sim ever. One other thing to note is that my
avatar has between 11k-12k inventory items and basiclly trying to access any
simulator with more than about 1000 variously textured prims in the ballpark of
about 500+ textures or so (even afer running the predecode-j2k) i am unable to
log in at all. So again if 1 avatar cant access the sim, i personallly
dont see 1000 avatars entering a simulator anytime soon if at all ever,
atleast like I said in the 1 server world, this is probably going to require
some major hardware/pipes to achieve.<br>
<br>
Neb<o:p></o:p></p>
</div>
<p class=MsoNormal><o:p> </o:p></p>
<p><span style='font-size:10.0pt;font-family:"Arial","sans-serif"'>No virus
found in this incoming message.<br>
Checked by AVG - http://www.avg.com<br>
Version: 8.0.176 / Virus Database: 270.10.12/1909 - Release Date: 25/01/2009
18:13</span><o:p></o:p></p>
</div>
</body>
</html>