Mircea, <br><br>I don't get the point of that. This behaviour is already implemented with HyperGrid.<br><br>Sacha<br><br><br><div class="gmail_quote">On Mon, Dec 15, 2008 at 2:11 PM, Mircea Filipescu <span dir="ltr"><<a href="mailto:mircea_the_kitsune@hotmail.com">mircea_the_kitsune@hotmail.com</a>></span> wrote:<br>
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My own idea was not having guests as 'ghosts' or as invisible avatars unseen by others... I believe that would be against the purpose. My vision was that a guest could log in like any registered user with any random first name and the last name "guest", and be wearing the default ruth avatar (girl with gray shirt and red pants) just like what a registered user is wearing the first time they go in-world before they get theirselves a custom avatar. Guests should also have all the library inventory of opensim as well, just not a persistent inventory of their own as that wouldn't be possible.<br>
<br>Oh and now that that's been brought up and I think about it, maybe guests could even have their own special guest avatars rather the default opensim ruth, so they could for example be wearing a shirt saying "guest" and look accordingly (eg: dressed up like someone going in a visit to somebody else or someone going in vacation).<br>
<br>> Date: Mon, 15 Dec 2008 07:51:08 -0500<br>> From: <a href="mailto:sdague@gmail.com" target="_blank">sdague@gmail.com</a><div class="Ih2E3d"><br>> To: <a href="mailto:opensim-dev@lists.berlios.de" target="_blank">opensim-dev@lists.berlios.de</a><br>
> Subject: Re: [Opensim-dev] Guest logins for grids, an idea which could change a lot<br>> <br></div><div><div></div><div class="Wj3C7c">> Stefan Andersson wrote:<br>> > I can say that anonymous, Guest and 'ghost' presence modes has been part of Tribal Medias wishlist/roadmap for quite some time. 'Ghosts' in this case would be those that, totally unregistered, can consume a region but not interact with it, being an invisible passive observer.<br>
> > This would open up for quite a few showcase/casual gaming scenarios.<br>> > <br>> > Unfortunately, it's again a matter of our 'base case' in OpenSim being the registered agent with an 1-to-1 with a scene presence. It will need some restructuring to make it happen.<br>
> <br>> I would think that you'd want anonymous users to show up in the region<br>> (i.e. not be invisible) so that people in the region know that someone<br>> is there. Call is psuedo anonymous, where you don't need credentials,<br>
> and you can't interact with the environment beyond speaking, and you<br>> show up as a grey gob, but others can still see that you are there.<br>> <br>> This wouldn't be too bad to implement in the existing system (though you<br>
> might have to play around with permissions to create an anon class of<br>> users).<br>> <br>> -Sean<br>> <br>> -- <br>> Sean Dague / Neas Bade<br>> <a href="mailto:sdague@gmail.com" target="_blank">sdague@gmail.com</a><br>
> <a href="http://dague.net" target="_blank">http://dague.net</a><br>> <br>> <br><br></div></div><hr>Get news, entertainment and everything you care about at Live.com. <a href="http://www.live.com/getstarted.aspx" target="_blank">Check it out!</a></div>
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