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Excellent. Thank you all, justincc and jonc for working this out. I will now close the mantis issue.<BR><BR>Best regards,<BR>Stefan Andersson<BR>Tribal Media AB<BR> <BR>Join the 3d web revolution : <A href="http://tribalnet.se/">http://tribalnet.se/</A><BR> <BR><BR><BR><BR><BR>> Date: Wed, 10 Dec 2008 16:51:28 +0000<BR>> From: jjustincc@googlemail.com<BR>> To: Opensim-users@lists.berlios.de; opensim-dev@lists.berlios.de<BR>> Subject: [Opensim-dev] As of OpenSim r7654. SL RAW textures are now imported the 'right' way around<BR>> <BR>> So, in r7654 I put in the patch by jonc so that LL RAW textures are now imported the right way around, rather than <BR>> flipped along the y axis (this is the one myself, Stefan and MW were discussing last week, for those on the opensim-dev <BR>> mailing list). One source of these textures are the RAW terrain buttons in the Linden Labs Second Life client.<BR>> <BR>> However, this unfortunately means that any existing RAW textures you saved from OpenSim before r7654 will now appear <BR>> flipped on the y axis on import. To correct this in OpenSim, first import the terrain. Then, making sure that the <BR>> correct region is selected (via the change-region console command), execute<BR>> <BR>> terrain flip y<BR>> <BR>> on the console. I'm told that this should flip the terrain around the correct way. There is also a terrain flip x command.<BR>> <BR>> Imports of other terrain types (raw32, png, etc) are unaffected.<BR>> <BR>> This is a bit of a pain but should hopefully make things easier in the long term.<BR>> <BR>> Many thanks to jonc for the patches and to Stefan for helping to push this change along.<BR>> <BR>> -- <BR>> justincc<BR>> Justin Clark-Casey<BR>> http://justincc.wordpress.com<BR>> _______________________________________________<BR>> Opensim-dev mailing list<BR>> Opensim-dev@lists.berlios.de<BR>> https://lists.berlios.de/mailman/listinfo/opensim-dev<BR></body>
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