Communication is a good thing Toni, and you have done a fair enough job of it here.<br><br>Clearly there are some cultural (think national, not corporate) differences here. You have laid out in bold relief many of the reasons behind the things that have frustrated me about the rexx project.<br>
<br>One thing I am always harping on with my employer is the notion of managing expectations. Typically I am talking in a sales context, but I'll say it here: management of expectations is everything! and of course, communication is key to effective management of expectations.<br>
<br>IMNSHO, this is the 'big fail' on rexx's part - they were oft invited to drop in and discuss things on IRC or participate in the mailing lists. I dont think anyone really expected them to be there chatting in IRC everytime, but they could have been following and commenting on key work there and in the lists as well, and commenting about things that may have impacted their work, whether in a positive or negative way. While it may seem we burn a lot of time in IRC goofing off, this is generally users or opensim devs that are finished with dev for a time socializing. Nothing wrong with that, we are a community, and communities interact at many levels. No particular commitment to such trivialities is needful from the genuinely busy - opensim devs are all business when working hard, and dont involve themselves very deeply in the lighter side of the community (if at all) at such times. As a result of this mode of working, oportunities to avoid duplicated effort were missed, and directions were taken that are not consonant with the general direction of the broader community, leaving as much work to get re-integrated post-fork, as it were, as perhaps was done to demonstrate a proof of concept in the first place. Additionally, such communications as we did have were typically in response to complaints about the cross platform issues, and we were continually reassured the commitment was there, in spite of over a year of work and still not a single line of rexx code that will run on any of the alternate platforms. It simply appears as a result of this that there is anything but a commitment to our cross-platform ideals. Worse, it seems to suggest that rexx's commitments are not to be trusted.<br>
<br>Now, as I am an equal opportunity offender, it is time for me to level my critical eye on the opensim team too. You see, they have contributed to this mess in a subtle way, through a slavish adherence to an old toolchain: SVN *simply does not do as good a job of supporting collaboration as modern tools like Hg and GIT*. Hg is probably to be preferred over GIT as I believe Hg works cross-platform - but the key point is, these more modern repository management toolchains would have offered rexx the flexibility to both do 'clean room' work outside and parallel to the broader community, and facilitated a much smoother integration of their clean-room work post-fork. Indeed, these tools facillitate this asynch workflow so thoroughly that the term 'fork' really loses most of it's meaning.<br>
<br>Enough of hindsight. Time to move forward, with lessons learned. Ryan seems very commited personally to correcting such of these misteps as are perhaps of chief concern; I dont want to be offensive and suggest he isnt sincere, because at this juncture that is all I would be doing is offending, and that is honestly not my goal.<br>
<br>It is clear from the 38 messages plus in this and related side threads that rexx is getting the message about communication - and I will say it again just to reenforce the notion: to be a part of the community, one must communicate with one's peers.<br>
<br>I *wish* I could say that OpenSim's core dev team is getting the message about the toolchains - this is something that hobbles many innovators. Some have quietly adopted these newer toolchains for themselves, but much of the benefits of this are lost because core still sits in an SVN repo (yes, I am aware that Hg and GIT can work with SVN repos, but to do things this way rather dilutes their strengths).<br>
<br>Oh well, one thing about us human beings is, we learn, grow, adapt. I dont think anyone in this community of ours is less than intelligent (or less than human for that matter ;) and I hold out hope that the OpenSim team will see how remaining bound to SVN is holding us back.<br>
<div class="gmail_quote"><br>Coming to this point in this discussion I am hopefull and optimistic that good things are going to come out of this, in spite of the pain. C'mon, Ryan, I cant *wait* another year to see this stuff ;)<br>
<br>Cheers<br>James<br><br><br><br><br>On Sun, Dec 7, 2008 at 2:03 AM, Melanie <span dir="ltr"><<a href="mailto:melanie@t-data.com">melanie@t-data.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hello,<br>
<div class="Ih2E3d"><br>
Toni Alatalo wrote:<br>
> yep like i mentioned in the previous post they are orthogonal and<br>
> should be separate. was thinking of that earlier this week but didn't<br>
> have time to bring up with the Rex people yet.<br>
<br>
</div>That sounds good.<br>
<font color="#888888"><br>
Melanie<br>
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