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Errr... actually, aren't we going the exact opposite direction, with the 'everything is IEntity' approach?<BR><BR>
Or, would IEntity have a 'composite mesh' that is a combination of all child meshes?<BR>
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I guess, to be able to collide with a child, you would still have to retain it as a separate mesh entity?<BR>
<BR>Best regards,<BR>Stefan Andersson<BR>Tribal Media AB<BR> <BR>Join the 3d web revolution : <A href="http://tribalnet.se/">http://tribalnet.se/</A><BR> <BR><BR><BR><BR><BR><BR>
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Date: Sat, 22 Nov 2008 06:44:44 -0600<BR>From: james.stallings@gmail.com<BR>To: opensim-dev@lists.berlios.de<BR>Subject: Re: [Opensim-dev] Redesigning the Physics-Interface<BR><BR>Hello Gerhard :D<BR><BR>Unless I am sadly mistaken, something of the sort is currently in progress.<BR><BR>Cheers,<BR>James<BR><BR><BR>
<DIV class=EC_gmail_quote>On Sat, Nov 22, 2008 at 6:37 AM, Gerhard Dünnebeil <SPAN dir=ltr><<A href="mailto:Gerhard.Duennebeil@chello.at">Gerhard.Duennebeil@chello.at</A>></SPAN> wrote:<BR>
<BLOCKQUOTE class=EC_gmail_quote style="PADDING-LEFT: 1ex">Hi<BR><BR>this is the start of a discussion about the interface to the physics<BR>plugins.<BR><BR>After having tried working on the ODE plugin, specially focussed on<BR>linked objects I think the current interface has a severe short coming.<BR><BR>The problem I see is, that it is prim orientated while an object<BR>orientation would better suit the needs.<BR><BR>Why is it so?<BR><BR>Currently it seems to me, the information is given to the phys engine<BR>prim by prim. Any object information is only given in fragments.<BR>This leads to the situation that the object relations must be<BR>reconstructed by the phys engine and it often leads to the situation<BR>that individual prims get constructed and shortly after get destructed<BR>again as it turns out that the respective prim is part of a larger link set.<BR><BR>For that reason I ask your thoughts about a redesign of that interface.<BR><BR>Best regards<BR>Gerhard<BR><BR>_______________________________________________<BR>Opensim-dev mailing list<BR><A href="mailto:Opensim-dev@lists.berlios.de">Opensim-dev@lists.berlios.de</A><BR><A href="https://lists.berlios.de/mailman/listinfo/opensim-dev">https://lists.berlios.de/mailman/listinfo/opensim-dev</A><BR></BLOCKQUOTE></DIV><BR><BR clear=all><BR>-- <BR>===================================<BR>The wind<BR>scours the earth for prayers<BR>The night obscures them<BR><BR><A href="http://osgrid.org/">http://osgrid.org</A><BR><A href="http://del.icio.us/SPQR">http://del.icio.us/SPQR</A><BR><A href="http://twitter.com/jstallings2">http://twitter.com/jstallings2</A><BR><A href="http://www.linkedin.com/pub/5/770/a49">http://www.linkedin.com/pub/5/770/a49</A><BR></body>
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