W00T! You go Diva :D<br><br>This is the interoperability fast-track - I love it. It brings a whole new way of aggregating regions to the fore, opening up the possibility for the community to organize itself along ideological lines instead of just physical ones, and still remain physically associated.<br>
<br>I can't wait to see how far you can take this!<br><br>RANT! RANT! RANT!<br><br>Cheers,<br>James/Hiro<br><br><div class="gmail_quote">On Wed, Nov 12, 2008 at 12:22 AM, Cristina Videira Lopes <span dir="ltr"><<a href="mailto:lopes@ics.uci.edu">lopes@ics.uci.edu</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi,<br>
<br>
Just a quick note to tell you that the hypergrid extension is rapidly<br>
progressing. The two most important functions, teleports and inventory<br>
access, are essentially done, modulo a list of things that are still<br>
TODO. Noteworthy:<br>
<br>
- if you have a scripted object in your inventory, and you rez it in a<br>
foreign place, that works already.<br>
- if you're in a foreign place and you "take" an object to your<br>
inventory, it gets stored in your home inventory/asset servers. You can<br>
rez it back home.<br>
<br>
Things that still don't work, or aren't properly tested:<br>
- updating inventory items while in foreign places<br>
- giving inventory to foreign avatars<br>
- objects with complex inventories<br>
<br>
In the next few days, besides completing the missing functionality, I<br>
will be writing documentation about the hypergrid, including possible<br>
uses, what the security problems are and some ideas for tackling them,<br>
and details on how the hypergrid extension is implemented over the core<br>
opensim.<br>
<br>
Once I have the documentation in place, I will disseminate more broadly<br>
how to run opensim in hypergrid mode, as well as the addresses of a few<br>
hypergrid-ready nodes out there that you can link to.<br>
<br>
In the meantime, if you want to test this out, you can do it over the<br>
hyperlink that exists between the region "UCI Welcome" @ OSGrid and the<br>
UCI Grid. Go to that region in OSGrid, pull up the map, search for<br>
ucigrid, TP there, and rez some object out of your OSGrid inventory; you<br>
can also "Take Copy" of objects that are there and rez them once you're<br>
back. To get back to OSGrid, simply hit the Home key combo Ctrl-Shift-H<br>
(that works already, assuming you have a "home" that's up & running).<br>
<br>
The funny thing about the hypergrid is that the more functionally<br>
complete it gets, the more it looks like normality :-) Except that<br>
centralized control (of assets, users, rules, space, etc.) is replaced<br>
with decentralized, but interoperable, control.<br>
<br>
Crista / Diva<br>
<br>
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</blockquote></div><br><br clear="all"><br>-- <br>===================================<br>The wind<br>scours the earth for prayers<br>The night obscures them<br><br><a href="http://osgrid.org">http://osgrid.org</a><br><a href="http://del.icio.us/SPQR">http://del.icio.us/SPQR</a><br>
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