its not that simple, it depends on the complexity of your meshing, what shapes you chose etc.. a box wont use the same amount of memory as a torus thats cut twisted and hollowed out. Also sculpty prims tend to use a bit more memory than standard prims, its almost impossible to predict what memory it will use at this point, but chances are with 1gb ram you will be able to run 1 sim with 15k prims. all depends, if your running linux likely 1gb is not even enough ram to run 1 full 15k prim sim.. on the other hand in windows you could likely run 1 sim with 15k prims and have some memory to spare.. there are just to many variables in the equation though to predict accuratly. and again, our stats are server side, cuda wont do you any good, its likely opensim will never be able to use video card accelerated physics, its just not possible short of re-writting the linden viewer from scratch and redoing opensim 100% also.<br>
<br>Neb<br><br><div class="gmail_quote">On Fri, Oct 31, 2008 at 8:09 AM, Eugen Leitl <span dir="ltr"><<a href="mailto:eugen@leitl.org">eugen@leitl.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="Ih2E3d">On Fri, Oct 31, 2008 at 08:02:03AM -0700, Nebadon Izumi wrote:<br>
><br>
> physics are done server side on opensim and do not ever use video card<br>
<br>
</div>To clarify, I'm looking at hacking ODE to support CUDA acceleration.<br>
<div class="Ih2E3d"><br>
> memory, so the answer to the video card memory is it use 0mb of ram.<br>
> OpenSIM and Secondlife all use server side phyiscs.<br>
<br>
</div>Assume 1 GByte available for ODE. How high scene complexity can<br>
I expect?<br>
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