<div dir="ltr">What does "update the frequency" mean? Is the frequency of collision testing increasing or decreasing? Seems physics can eat up a lot of CPU when there are several avatars moving around. Do we have margin here? <br>
<br><div class="gmail_quote">On Mon, Oct 6, 2008 at 8:04 PM, Teravus Ovares <span dir="ltr"><<a href="mailto:teravus@gmail.com">teravus@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Hey everyone<br>
<br>
Just wanted to let you know that there are some differences in the<br>
latest ODELibrary 0.10.1 that mean that I'll have to update the<br>
frequency we collision test and re-calibrate the world. (a week long<br>
process probably).. So<br>
<br>
Where does the community want to go?<br>
Keep the libODE that we have currently and make physics better using<br>
it, or update to 0.10.1 calibrate the world to that, and then make<br>
physics better.<br>
<br>
Best Regards<br>
<br>
Teravus<br>
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