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<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>My proposal to the Rex guys on how we do that was to inherit
from SceneObjectGroup, then overload all the functions in it, and add a few
more including a .Mesh property.<o:p></o:p></span></p>
<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Adam<o:p></o:p></span></p>
<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
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<p class=MsoNormal><b><span lang=EN-US style='font-size:10.0pt;font-family:
"Tahoma","sans-serif"'>From:</span></b><span lang=EN-US style='font-size:10.0pt;
font-family:"Tahoma","sans-serif"'> opensim-dev-bounces@lists.berlios.de
[mailto:opensim-dev-bounces@lists.berlios.de] <b>On Behalf Of </b>Stefan
Andersson<br>
<b>Sent:</b> Friday, 29 August 2008 1:05 AM<br>
<b>To:</b> opensim-dev@lists.berlios.de<br>
<b>Subject:</b> Re: [Opensim-dev] OpenSimulator 0.7 (was incorrectly 0.6)
Roadmap<o:p></o:p></span></p>
</div>
</div>
<p class=MsoNormal><o:p> </o:p></p>
<p class=MsoNormal style='margin-bottom:12.0pt'><span style='font-size:10.0pt;
font-family:"Tahoma","sans-serif"'>Adam,<br>
<br>
one thing I've thought about for a while, is that mesh support could/should be
part of OpenSim - ie, that objects in the scene should be able to provide
a mesh to clients that support it - how would that fit with your work with
the Rex client?<br>
<br>
The rest of you,<br>
<br>
how do you feel about that? I think it's in line with our ambition to not be
tied in to any protocol-specific set of limitations.<br>
<br>
Of course, there's no shortage of problems arising with having two separate
sets of object definitions, but if there's a will, there's a way.<br>
<br>
So, is there a will?<br>
<br>
Best regards,<br>
Stefan Andersson<br>
Tribal Media AB<br>
<br>
Join the 3d web revolution : <a href="http://tribalnet.se/" target="_blank">http://tribalnet.se/</a><br>
<br>
<br>
<br>
<o:p></o:p></span></p>
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<p class=MsoNormal style='margin-bottom:12.0pt'><span style='font-size:10.0pt;
font-family:"Tahoma","sans-serif"'><br>
From: adam@deepthink.com.au<br>
To: opensim-dev@lists.berlios.de<br>
Date: Thu, 28 Aug 2008 20:02:48 -0400<br>
Subject: Re: [Opensim-dev] OpenSimulator 0.7 (was incorrectly 0.6) Roadmap<br>
<br>
<o:p></o:p></span></p>
<div>
<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Raising my head here since DeepThink is doing that conversion.
Bug me if your interested.</span><span style='font-size:10.0pt;font-family:
"Tahoma","sans-serif"'><o:p></o:p></span></p>
<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'> </span><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'><o:p></o:p></span></p>
<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Adam</span><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'><o:p></o:p></span></p>
<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'> </span><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'><o:p></o:p></span></p>
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<p class=MsoNormal><b><span lang=EN-US style='font-size:10.0pt;font-family:
"Tahoma","sans-serif"'>From:</span></b><span lang=EN-US style='font-size:10.0pt;
font-family:"Tahoma","sans-serif"'> opensim-dev-bounces@lists.berlios.de
[mailto:opensim-dev-bounces@lists.berlios.de] <b>On Behalf Of </b>Michael
Wright<br>
<b>Sent:</b> Thursday, 28 August 2008 2:17 PM<br>
<b>To:</b> opensim-dev@lists.berlios.de<br>
<b>Subject:</b> Re: [Opensim-dev] OpenSimulator 0.7 (was incorrectly 0.6)
Roadmap</span><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'><o:p></o:p></span></p>
</div>
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<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'> <o:p></o:p></span></p>
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>By
opensim modules for the Rex client. I actually meant modules for opensim to
support the extra features that the Rex client supports. As far as I know, Rex
are working on converting the changes that they made to opensim server, for
their custom features, into opensim region modules. So that support for the Rex
client could be added to any opensim region by loading those modules. <br>
<br>
Sorry for the confusion. <br>
<br>
But yeah the ideal solution on the client front is a useable working non GPL
client. Until we can add features/GUI's to a clien, while at the same time work
on opensim. Custom features/applications are very difficult. <br>
<br>
<b><i>dan miller <danbmil99@yahoo.com></i></b> wrote:<o:p></o:p></span></p>
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>>
From: Michael Wright <br>
<br>
> +1000 to both of those but as you say, they need client side<br>
> changes. And with slow progress on OpenViewer. Its hard to<br>
> imagine when we could seriously think about them, outside of<br>
> opensim modules for the Rex client (which I think work is<br>
> progressing on) .<br>
<br>
Argh, the GPL dragon rears its ugly head yet again... can Rex allow non-GPL
plug-ins when they derive their viewer from the Linden release?<br>
<br>
I see now that momentum on non-Linden capabilities are tied directly to
developing a non-GPL viewer (ie OpenViewer). Maybe that's where I should spend
my time, instead of constantly complaining about the licensing... (part of the
solution and all that)<br>
<br>
-dan<br>
<br>
> <br>
> dan miller wrote: these are<br>
> probably feature requests that are too far out for a mere<br>
> 0.01 increment, but I thought I should throw them out there<br>
> anyway. They are both potentially non-Linden compatible,<br>
> and so I guess they won't get much traction until<br>
> OpenViewer is more mature.<br>
> <br>
> * Mesh prims. In talking to some folks about possible<br>
> corporate projects, this comes up as the #1 deal-killer wrt<br>
> Opensim. User-generated content is great, but the absolute<br>
> lack of any workflow from professional 3D tools (other than<br>
> paying someone to duplicate a build in SL format) keeps<br>
> Opensim tied to the mast of Linden's success/failure.<br>
> <br>
> * Real-time avatar control. Some lively discussion went on<br>
> at the Rex list about the idea of controlling an avatar<br>
> through a real-time protocol. The idea is to enable<br>
> algorithmic &/or advanced interface control. As a<br>
> simple use case, imagine a Wii-like device that allows you<br>
> to move your avatar's arm. Right now, there's no<br>
> simple way to do anything like that. There are also<br>
> important AI applications that are severely limited by the<br>
> animation-only model.<br>
> <br>
> Take these inputs as intended -- ideas for future<br>
> discussion.<br>
> <br>
> -danx0r<br>
> <br>
> Daniel B. Miller<br>
> aka danx0r<br>
> life is a simulation<br>
> <br>
> _______________________________________________<br>
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Opensim-dev@lists.berlios.de<br>
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<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'> <o:p></o:p></span></p>
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