If it is creating a new asset every time a user simple attaches/detaches a prim, then it is something that should be looked at. As I don't think it should be happening.<br><br>But as Melanie explain in the mantis issue, if a user makes a change, like changes the attachment point, then this does result in a new asset being created. Assets are sharable and as Melanie explained you never know who else has a refference to that asset. So you can't update it, as it would effect everyone who is using that asset.<br><br>There has been talk in the past about lots of different possible changes to the asset system. But any big changes would need a lot of changes deep in the core of opensim. <br><br><b><i>"Tao YANG (GMAIL)" <thomas.tao.yang@gmail.com></i></b> wrote:<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> <div dir="ltr">Hi everyone,<br><br>I discussed this issue a little with melanie in Mantis #2057.
Thanks melanie!<br>Even though #2057 was turned into resolved, not fixable,<br>I still have some questions and want to discuss it with you all.<br> <br>Please allow me describe this issue again in brief.<br>I first noticed the problem when I was testing attachment using MySQL,<br>that "assets" table increased without limit if you attach/detach repeatedly.<br> Reading source code, there is no real deleting, updating, but adding on the table.<br>So I report it in #2057 and tried to attach a patch.<br>And melanie explained the reason why assets cannot be updated or deleted.<br><br> The point could be whether the records in assets table can be updated or deleted.<br>1. Is it good technically that asset table is increasing without any limit?<br> 2. In case of attachment, for example,<br> if an attached object is not shared with others, after modifying or when<br> detaching it, should we still create a new record in assets table, letting<br>
the previous one become garbage and never be used?<br> I think the process on attachment should be improved. But that could be based<br> on how assets work.<br> <br>Cheers,<br>Thomas<br><br></div> _______________________________________________<br>Opensim-dev mailing list<br>Opensim-dev@lists.berlios.de<br>https://lists.berlios.de/mailman/listinfo/opensim-dev<br></blockquote><br><p> Send instant messages to your online friends http://uk.messenger.yahoo.com