<div dir="ltr">While reading through the messages I receive about new Mantis entries related to scripting and attachments, it occurred to me that the processing needs for a region should go up as these new features are implemented. I've noticed several of the sites out there offering regions on their grids have fairly startup and monthly fees, which I assume may be partially based on the cost of running a simulator with 0.5.8 Opensim code. Some cost assumtions that may not support this could be:<br>
<br>* How many scripts are continuously running in a region<br><br>* How many scripts an avatar is allowed to have in attachments and how often they do expensive operations such as channel 0 listens, sensor scans, and high frequency high load timer events such as those found in many animation overriders<br>
<br>* How many prims are in a region and how complex they are. It seems many grid operators are offering 45,000 prim limits but my testing indicates that may be an impossible number, especially when full meshing is used to support physics.<br>
<br>There are probably other factors that escape me now, but these are the ones which I currently find salient.<br><br>While I've enjoyed being able to host several OSGrid regions on minimal hardware up until now, I may have to ration what new features are available in my regions or consider upgrading to more capable hardware. I have the feeling others will also, and I suspect that the prices some of the grid operators are offering will need to rise unless they can successfully ration features as well.<br>
<br>Comments? Suggestions?<br></div>