Hello everyone, <br><br>Tonight i started to work on the default sound set for the viewer, i have located all of the UUID's that the viewer requires, and i have started collecting sounds, but just as a quick test I set up a stand alone OpenSIM server and uploaded the camera sound to my Asset Database. I then proceeded to shut down the server and I opened the asset database in sqlitebrowser found my newly uploaded camera sound, and replaced the UUID with the UUID that viewer requires to play the snapshot camera sound when you take a screen shot, just as a side note i was using the Linden 1.19.1(4) official viewer. So now that i had the asset in the database with the proper UUID i restarted server and logged in, Took a screen shot and nothing, complete silence. So i proceeded to see if the asset was actually available via UUID by running a llloopsound script, and what do you know endless loop of camera snapping, I cleared my cache and relogged just to be sure, and still no snapshot noise when taking photos, but it still played via the script, Sooo my question to anyone able to answer this puzzle, is there something more that needs to be done other than just putting an asset into the table and assigning it the proper UUID, also i noticed using the official viewer that these sounds do not get cached from the Linden Grid to OpenSIM grids, unlike just about any other asset that resides on both grids with the Same UUID, although i have been told by others that older viewers do cache the sound. So my question about that is what has changed, and what can we do to adapt these changes to OpenSIM to accommodate both viewers. I would very much like to provide a default sound set for the project that will have a nice open license but i have really hit a wall hard. Thanks for any info anyone can provide on these matters.<br>
<br>Nebadon<br>