<div>In response to this, naturally, I removed the sleep in the physics space calculation routine. It was from a worse time anyway.. practically a dinosour.</div>
<div> </div>
<div>Best Regards</div>
<div> </div>
<div>Teravus</div>
<div> </div>
<div>PS: Keep the load tests coming! They will help us iron out a lot of good stuff.!<br><br> </div>
<div><span class="gmail_quote">On 5/15/08, <b class="gmail_sendername">Sean Dague</b> <<a href="mailto:sean@dague.net">sean@dague.net</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">On Wed, May 14, 2008 at 08:05:16PM -0400, Frisby, Adam wrote:<br>> For your perusal:<br>><br>> * 18 avatars in the region<br>
> * Using JetBrain's dotTrace configured in sampling mode using Thread<br>> time.<br>><br>> Server processor usage did not exceed 8%. Windows 2003, Quad Xeon<br>> server, 2GB ram.<br>><br>> Regards,<br>
><br>> Adam<br><br>How many primitives? How many active scripts? What kind of actions<br>were the avatars doing? How much building?<br><br>For the walking around and talking case, we definitely do well right<br>now. Building and scripting in the environment is what slows us down.<br>
Plus, after 5k prims even the walking around collisions end up taking up<br>bigger and bigger chunks.<br><br> -Sean<br><br>--<br>__________________________________________________________________<br><br>Sean Dague Mid-Hudson Valley<br>
sean at dague dot net Linux Users Group<br><a href="http://dague.net">http://dague.net</a> <a href="http://mhvlug.org">http://mhvlug.org</a><br><br>There is no silver bullet. Plus, werewolves make better neighbors<br>
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