Also we need to remember that opensim is not just about creating 3d virtual worlds in the SL mould. We want to support all types of 3d multi user applications and some of them will not require/want any avatars. Like some 3d visualization applications. So whatever system we go with needs to support, I would say region level control of, not having a avatar being shown to the user. <br><br><b><i>Michael Wright <michaelwri22@yahoo.co.uk></i></b> wrote:<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> I haven't been able to find too much on how the RealXtend avatar system is really going to work. And while in some ways I think its a step in the right direction, it also seems to limit a lot of things. I'm not so sure you should alway have the same avatar for everything. Or should completely cut the "region servers" out of the whole process. If I teleport to a region that has a role playing game, maybe my
avatar should automatically change (at least clothes, but maybe body as well) to fit into that game. So the region has to be able to have some say over the avatar. <br><br>I have the same sort of thoughts about inventory. While it should not be centralised, the regions do need to be able to (with permission) do certain things, like maybe a region gives you a extra set of folders for use in that region, but they disappear when you leave it. I am also not sure there should be just one inventory set for each user. Why not a number of sub sets that can be combined etc. Maybe the region could restrict access to only a certain set, which might be a set that it provides, when in that region; no space ships when in that serious business region.. Inventory really needs to swap to a more url based system. <br><br>Also we need to remember not everything will be interconnected. There will be some applications (or possible grids) that want to be separate from everything else.
<br><br>So I don't think we should be forcing any centralised system on people. And yes from what I've read, I actually think the realxtend avatar system sounds too centralised, but that could be because I don't know enough details of what is planned. I'm not saying its wrong, it just doesn't fit all possible uses. So we need things to at least be modular. <br><br>Having said all that, of course I think a lot of people and applications will want to have shared resources like these. Just we have to be careful in how they are implemented. And for opensim at least, that should be a open process/design that everyone can be part of. <br><br><b><i>Sean Dague <sean@dague.net></i></b> wrote:<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> On Thu, Apr 10, 2008 at 08:50:33AM -0700, Diva Canto wrote:<br>> Hi,<br>> <br>> What happened to realXtend's "avatar system"? Is it being integrated <br>> with
OpenSim?<br><br>Short answers. I don't know, and no. The process for code coming into<br>OpenSim is to put a patch in mantis. I haven't seen any proposed<br>patches in this area in mantis.<br><br>> From where I stand, that, or something like that, is a major <br>> architectural requirement for virtual worlds to get serious. Without the <br>> ability for people to get an identity+inventory that they can port <br>> around through different organization's grids, this is not going to be <br>> that useful. I see a lot of interest from organizations to set up their <br>> own virtual worlds under their control (so, their own grid'ed regions), <br>> but if people have to get accounts with them to visit, this is just not <br>> going to work for serious usages - period.<br><br>Hence you've created the paradox. :)<br><br> * We want everything connected<br> * We don't want to trust a single authoritative source for info<br> (otherwise you'd be on Second
Life)<br><br>Honestly, this is a hard problem to solve, and one that seems a bit<br>beyond the current scope. That being said, implementations and research<br>in this area which work with OpenSim are always welcomed.<br><br>> I understand there's a ton of stability work to be done, but this <br>> particular architectural decision is really important, even <br>> (especially?) at this early stage; we all trust stability will happen <br>> over time.<br>> Is there anything that I can do to boost the efforts in that direction, <br>> besides sending this email?<br><br>Sample peer based User services that allow cross talk would be useful.<br>The moral equivalent of OpenID for virtual worlds (because you need more<br>than just what openid provides).<br><br> -Sean<br><br>-- <br>__________________________________________________________________<br><br>Sean Dague Mid-Hudson Valley<br>sean at dague dot net
Linux Users Group<br>http://dague.net http://mhvlug.org<br><br>There is no silver bullet. Plus, werewolves make better neighbors<br>than zombies, and they tend to keep the vampire population down.<br>__________________________________________________________________<br>_______________________________________________<br>Opensim-dev mailing list<br>Opensim-dev@lists.berlios.de<br>https://lists.berlios.de/mailman/listinfo/opensim-dev<br></blockquote><br><div> </div><hr size="1"> Yahoo! for Good helps you <a href="http://us.rd.yahoo.com/mailuk/taglines/isp/control/*http://us.rd.yahoo.com/evt=51947/*http://uk.promotions.yahoo.com/forgood/">make a difference</a>_______________________________________________<br>Opensim-dev mailing list<br>Opensim-dev@lists.berlios.de<br>https://lists.berlios.de/mailman/listinfo/opensim-dev<br></blockquote><br><p>
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