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<body class='hmmessage'>How the textures should be stored on 'export' is another question; it's a bit like asking 'how should we save a web page?' - my point is that serialization of the group should include group and part information only; quite possibly there can be another 'package' or 'region' xml dump format, but that's not my concern here - I'm just adressing the object serilalization issue.<BR><BR>/Stefan<BR><BR>
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> Date: Thu, 13 Dec 2007 15:16:57 +0000<BR>> From: jjustincc@googlemail.com<BR>> To: opensim-dev@lists.berlios.de<BR>> Subject: Re: [Opensim-dev] Towards 0.5, what's left?<BR>> <BR>> Stefan Andersson wro<BR>> > We are definitively not going to store the very textures in the xml if <BR>> > that was what you were worried by.<BR>> In that case, where would the textures be stored on export? And in the <BR>> longer term, where would the prim's inventory items (including other <BR>> prims) be stored?<BR>> <BR>> justincc<BR>> > /Stefan<BR>> ><BR>> > ------------------------------------------------------------------------<BR>> > To: opensim-dev@lists.berlios.de<BR>> > From: chernega@us.ibm.com<BR>> > Date: Tue, 11 Dec 2007 08:18:06 -0700<BR>> > Subject: Re: [Opensim-dev] Towards 0.5, what's left?<BR>> ><BR>> ><BR>> > If the Texture Data is encapsulated within the XML file it<BR>> > would lead to very large XML files with repetitive data. Perhaps a<BR>> > dual strategy here? Command line option to include the<BR>> > TextureEntry and data within the XML, or write the geometry and<BR>> > texture all to a single directory. Loading would use the same scheme.<BR>> ><BR>> > Brief outline:<BR>> ><BR>> > Form 1-<BR>> > save-xml file <xml-file><BR>> > This form saves everything in a single XML file.<BR>> > This is useful for data warehousing that requires single entry =<BR>> > single file.<BR>> > Form 2-<BR>> > save-xml dir <dir-spec><BR>> > This form saves as in example below:<BR>> > save-xml dir /home/opensim/builds/myhouse<BR>> ><BR>> > /home/opensim/builds/myhouse (directory containing):<BR>> > myhouse.xml<BR>> > texture001.jp2<BR>> > texture002.jp2<BR>> > ...<BR>> > Form 3-<BR>> > save-xml backup<BR>> > This form saves everything into the profile<BR>> > specified backup filespec. Using a standardized form (likely Form 1)<BR>> ><BR>> > Thoughts?<BR>> ><BR>> > Gary J Chernega<BR>> > Deskside Services<BR>> > ext 845-433-3480<BR>> > t/l 293-3480<BR>> ><BR>> > Considering the current sad state of our computer programs,<BR>> > software development is clearly still a black art, and cannot yet<BR>> > be called an engineering discipline. (Bill Clinton)<BR>> ><BR>> ><BR>> > *Michael Wright <michaelwri22@yahoo.co.uk>*<BR>> > Sent by: opensim-dev-bounces@lists.berlios.de 12/11/2007 05:34 AM<BR>> > Please respond to<BR>> > opensim-dev@lists.berlios.de<BR>> ><BR>> ><BR>> ><BR>> > <BR>> > To<BR>> > opensim-dev@lists.berlios.de<BR>> > cc<BR>> > <BR>> > Subject<BR>> > Re: [Opensim-dev] Towards 0.5, what's left?<BR>> ><BR>> ><BR>> ><BR>> > <BR>> ><BR>> ><BR>> ><BR>> ><BR>> ><BR>> > Well Load/Save xml are working, its just that the format of the<BR>> > xml for LLUUID, LLVector3 and LLQuaternion have changed. So if you<BR>> > do a save-xml now and then try to load it, it should work. But<BR>> > trying to load a old xml file won't. So it depends if we need to<BR>> > make sure those old files work, if we spend time "fixing" it.<BR>> ><BR>> > Maybe we should take this chance to break other things too. Like<BR>> > Stephan said, we should get TextureEntry into a readable form.<BR>> > There are a few other changes we might want to make to. As we are<BR>> > coming up to version 0.5 we could say 0.5 load/save-xml is not<BR>> > compatible with 0.4 files.<BR>> > */<BR>> > Teravus Ovares <teravus@gmail.com>/* wrote:<BR>> > Do you think we need to fix Save/loadXML before tying off the<BR>> > version number?<BR>> ><BR>> ><BR>> ><BR>> > On 12/10/07, *Sean Dague* <_sean@dague.net_<BR>> > <mailto:sean@dague.net>> wrote:<BR>> > We're getting towards the end of the year, and OpenSim has improved<BR>> > dramatically since 0.4. On the short list of new features is:<BR>> > * Physics (ODE is impressively stable at this point)<BR>> > * Grid Mode (though there are still some asset issues)<BR>> > * Animations<BR>> > * IM, IRC Bridge<BR>> > * Terraforming<BR>> > * Throttling (though not a user facing feature)<BR>> > (I'm sure I've missed some, please respond with other new features)<BR>> ><BR>> > It seems like we should pick a couple of things that would be good to<BR>> > "finish off" this month, then declare a 0.5 release around the<BR>> > first of<BR>> > the year.<BR>> ><BR>> > My inclination is to say that bandaiding up current grid asset /<BR>> > inventory to functioning state would be in that short list. Others?<BR>> ><BR>> > -Sean<BR>> ><BR>> > --<BR>> > __________________________________________________________________<BR>> ><BR>> > Sean Dague Mid-Hudson Valley<BR>> > sean at dague dot net Linux Users Group_<BR>> > __http://dague.net_ <http://dague.net/> <BR>> > _http://mhvlug.org_ <http://mhvlug.org/><BR>> ><BR>> > There is no silver bullet. Plus, werewolves make better neighbors<BR>> > than zombies, and they tend to keep the vampire population down.<BR>> > __________________________________________________________________<BR>> ><BR>> > -----BEGIN PGP SIGNATURE-----<BR>> > Version: GnuPG v1.4.6 (GNU/Linux)<BR>> ><BR>> > iD8DBQFHXUdYSamXem9TdyYRApbJAKCicwVHKL4ZzAENcqPpvx/EiGrgpACgmDf2<BR>> > WSIoagVvY/vLzkm9BZh0Qzk=<BR>> > =t2oT<BR>> > -----END PGP SIGNATURE-----<BR>> ><BR>> > _______________________________________________<BR>> > Opensim-dev mailing list_<BR>> > __Opensim-dev@lists.berlios.de_ <mailto:Opensim-dev@lists.berlios.de>_<BR>> > __https://lists.berlios.de/mailman/listinfo/opensim-dev_<BR>> ><BR>> ><BR>> > _______________________________________________<BR>> > Opensim-dev mailing list<BR>> > Opensim-dev@lists.berlios.de<BR>> > https://lists.berlios.de/mailman/listinfo/opensim-dev<BR>> > <BR>> > ------------------------------------------------------------------------<BR>> > Sent from _Yahoo!_<BR>> > <http://us.rd.yahoo.com/mailuk/taglines/isp/control/*http://us.rd.yahoo.com/evt=51949/*http://uk.docs.yahoo.com/mail/winter07.html><BR>> > - a smarter inbox._______________________________________________<BR>> > Opensim-dev mailing list<BR>> > Opensim-dev@lists.berlios.de<BR>> > https://lists.berlios.de/mailman/listinfo/opensim-dev<BR>> ><BR>> ><BR>> > ------------------------------------------------------------------------<BR>> ><BR>> > _______________________________________________<BR>> > Opensim-dev mailing list<BR>> > Opensim-dev@lists.berlios.de<BR>> > https://lists.berlios.de/mailman/listinfo/opensim-dev<BR>> > <BR>> <BR>> _______________________________________________<BR>> Opensim-dev mailing list<BR>> Opensim-dev@lists.berlios.de<BR>> https://lists.berlios.de/mailman/listinfo/opensim-dev<BR></body>
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