If the 3di people are there, then I think their findings/suggestions about the packet object creation and garbage collection (http://opensimulator.org/wiki/LibSecondLife_performance_problems) is a good topic.<br><br><b><i>Sean Dague <sean@dague.net></i></b> wrote:<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> Reminder, Open Sim Office Hours later today<br>(http://opensimulator.org/wiki/Office_hours).<br><br>Throttling got a big boost last week, I'm hoping that Teravus can give<br>an overview of some of that work.<br><br>Getting the map working well again seems to be hot, perhaps a good<br>conversation for here if babblefrog can make it.<br><br>Libsecondlife upgrade has been on most people's minds. That could be a<br>good discussion as well.<br><br>I'd like to also talk a bit about wiki namespace cleaning, and ways on<br>make our mantis use more effective.<br><br>As always, agenda is whatever people
want it to be. Hope to see many of<br>you there!<br><br> -Sean<br><br>-- <br>__________________________________________________________________<br><br>Sean Dague Mid-Hudson Valley<br>sean at dague dot net Linux Users Group<br>http://dague.net http://mhvlug.org<br><br>There is no silver bullet. Plus, werewolves make better neighbors<br>than zombies, and they tend to keep the vampire population down.<br>__________________________________________________________________<br>_______________________________________________<br>Opensim-dev mailing list<br>Opensim-dev@lists.berlios.de<br>https://lists.berlios.de/mailman/listinfo/opensim-dev<br></blockquote><br><p>
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