<div>A good threshold is simply to use the linear velocity for now.. and where velocity is greater then 0.02. Be sure to use Math.Abs around the velocity.</div>
<div> </div>
<div>:D<br><br> </div>
<div><span class="gmail_quote">On 11/14/07, <b class="gmail_sendername">Sean Dague</b> <<a href="mailto:sean@dague.net">sean@dague.net</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">I put a patch into the prim storage today to store prims that are<br>physical, but stopped (0 linear velocity & 0 angular velocity). It
<br>triggers a lot less often than I'd expect. So what threshold is there<br>for actually being stopped in the engine? I suspect I'm hitting a<br>floating point rounding issue, so any ideas on threshold here would be
<br>great.<br><br>Thanks,<br><br> -Sean<br><br>--<br>__________________________________________________________________<br><br>Sean Dague Mid-Hudson Valley<br>sean at dague dot net Linux Users Group
<br><a href="http://dague.net">http://dague.net</a> <a href="http://mhvlug.org">http://mhvlug.org</a><br><br>There is no silver bullet. Plus, werewolves make better neighbors<br>than zombies, and they tend to keep the vampire population down.
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