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<DIV><SPAN class=406094513-14112007><FONT face=Arial color=#0000ff
size=2>Ezekiel, Sean,</FONT></SPAN></DIV>
<DIV><SPAN class=406094513-14112007><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=406094513-14112007><FONT face=Arial color=#0000ff
size=2> I do hope I'm not being dismissed as a 'marketing
guy'. I've been trying to keep the discussion of how finances are handled
in OpenSim on a technical level. I initially brought it up in terms of how
we handle authentication as a response to a suggestion of dealing with anonymous
users. As we looked more closely at it, I tried to focus particularly on
how money is handle in scripts since that seems to be the real key do commerce
in Second Life and hence is likely to be key in OpenSim as
well.</FONT></SPAN></DIV>
<DIV><SPAN class=406094513-14112007><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=406094513-14112007><FONT face=Arial color=#0000ff
size=2> When I connect to my OpenSim grid, I see that I have 1000
dollars. I've looked at the database schema, and I don't see where that is
stored. It would seem as if it ought to be in the users table.
However, I don't know enough about the entity relationships to know if it would
be better off in one of the other folders. In addition, I'm not well
enough acquainted with the code, or the data abstraction layer at this point, to
have a good view of how to approach modifying the schema.</FONT></SPAN></DIV>
<DIV><SPAN class=406094513-14112007><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=406094513-14112007><FONT face=Arial color=#0000ff
size=2> I also scanned through the code, but I couldn't find the
section of code where the number of dollars that a user has is
communicated back and forth between the server to the
client.</FONT></SPAN></DIV>
<DIV><SPAN class=406094513-14112007><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=406094513-14112007><FONT face=Arial color=#0000ff
size=2> All of that said, I think Ezekiel is right. I've
worked on too many projects in the past were an important part of functionality
is not considered early on and it becomes a mess trying to shoehorn that
functionality in later. In my mind, the currency component is one of those
pieces of functionality I would hate to see shoehorned in at the last
minute.</FONT></SPAN></DIV>
<DIV><SPAN class=406094513-14112007><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=406094513-14112007><FONT face=Arial color=#0000ff
size=2> So, I do hope that we maintain a good threat about the
currency and not simply dismiss it because of potential non-technical
issues. </FONT></SPAN></DIV>
<DIV><SPAN class=406094513-14112007><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=406094513-14112007><FONT face=Arial color=#0000ff
size=2>Aldon</FONT></SPAN></DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B>
opensim-dev-bounces@lists.berlios.de
[mailto:opensim-dev-bounces@lists.berlios.de]<B>On Behalf Of
</B>ezekiel@daelindor.com<BR><B>Sent:</B> Wednesday, November 14, 2007 5:03
AM<BR><B>To:</B> opensim-dev@lists.berlios.de<BR><B>Subject:</B> Re:
[Opensim-dev] Micropayment<BR><BR></FONT></DIV>
<DIV><FONT face=Arial size=2>Sean,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>you are absolutely right. The technical
discussion should not be drowned by </FONT><FONT face=Arial size=2>enhancement
requests from the 'marketing guys'.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>However, while you dev guys are working hard to
get the core up to speed, someone must </FONT><FONT face=Arial size=2>plan
ahead to add the features that make this whole venture a
success.</FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>If we discuss the money and usability stuff in a
separate thread, how do we make sure </FONT><FONT face=Arial size=2>that we
get heard and you don't end up with an excellent implementation of an SL
clone - minus the hipe ?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Ezekiel</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>>I think that in world Money is one of those
places where the OpenSim<BR>>grid runners are going to need to provide code
appropriate to their<BR>>situation. Running a sim with no money is
easy. Money opens up all<BR>>sorts of other non technical issues:
privacy laws, taxes, refunds, etc.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>>It would be nice to avoid drowning out the
technical conversation on<BR>>list with lots of money
pontificating.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>>That being said, patches are always welcomed.
:)<BR> </FONT></DIV>
<DIV><FONT face=Arial size=2>>Sean
Dague</FONT></DIV></BLOCKQUOTE></BODY></HTML>