<div>This patch is on the heels of the 'prim kicker' (AKA basic active physical prim) patches in the physics plugins.</div>
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<div>Previously, the velocity field of the terse update was zero'ed out. </div>
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<div>This should help smooth out the physical prim motions.</div>
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<div>BulletX moves nice and smooth after this update, ODE is a little less predictable, so is still pretty jumpy.</div>
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<div>Next wee need to add 'rotational velocity'</div>
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<div><font color="#0000ff">Patch at : </font><a href="http://bug.opensecondlife.org/view.php?id=557">http://bug.opensecondlife.org/view.php?id=557</a></div>
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<div>-Teravus</div>
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