/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Data; using libsecondlife; using MySql.Data.MySqlClient; using OpenSim.Framework.Console; namespace OpenSim.Framework.Data.MySQL { internal class MySQLAssetData : IAssetProvider { private MySQLManager _dbConnection; #region IAssetProvider Members private void UpgradeAssetsTable(string oldVersion) { // null as the version, indicates that the table didn't exist if (oldVersion == null) { MainLog.Instance.Notice("ASSETS", "Creating new database tables"); _dbConnection.ExecuteResourceSql("CreateAssetsTable.sql"); return; } } /// /// Ensure that the assets related tables exists and are at the latest version /// private void TestTables() { Dictionary tableList = new Dictionary(); tableList["assets"] = null; _dbConnection.GetTableVersion(tableList); UpgradeAssetsTable(tableList["assets"]); } public AssetBase FetchAsset(LLUUID assetID) { AssetBase asset = null; // lock (_dbConnection) // { MySqlCommand cmd = new MySqlCommand( "SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection); MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); p.Value = assetID.GetBytes(); using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) { if (dbReader.Read()) { asset = new AssetBase(); asset.Data = (byte[]) dbReader["data"]; asset.Description = (string) dbReader["description"]; asset.FullID = assetID; asset.InvType = (sbyte) dbReader["invType"]; asset.Local = ((sbyte) dbReader["local"]) != 0 ? true : false; asset.Name = (string) dbReader["name"]; asset.Type = (sbyte) dbReader["assetType"]; } } // } return asset; } public void CreateAsset(AssetBase asset) { MySqlCommand cmd = new MySqlCommand( "REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" + "VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", _dbConnection.Connection); MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); p.Value = asset.FullID.GetBytes(); cmd.Parameters.AddWithValue("?name", asset.Name); cmd.Parameters.AddWithValue("?description", asset.Description); cmd.Parameters.AddWithValue("?assetType", asset.Type); cmd.Parameters.AddWithValue("?invType", asset.InvType); cmd.Parameters.AddWithValue("?local", asset.Local); cmd.Parameters.AddWithValue("?temporary", asset.Temporary); cmd.Parameters.AddWithValue("?data", asset.Data); cmd.ExecuteNonQuery(); } public void UpdateAsset(AssetBase asset) { CreateAsset(asset); } public bool ExistsAsset(LLUUID uuid) { throw new Exception("The method or operation is not implemented."); } /// /// All writes are immediately commited to the database, so this is a no-op /// public void CommitAssets() { } #endregion #region IPlugin Members public void Initialise() { IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); string hostname = GridDataMySqlFile.ParseFileReadValue("hostname"); string database = GridDataMySqlFile.ParseFileReadValue("database"); string username = GridDataMySqlFile.ParseFileReadValue("username"); string password = GridDataMySqlFile.ParseFileReadValue("password"); string pooling = GridDataMySqlFile.ParseFileReadValue("pooling"); string port = GridDataMySqlFile.ParseFileReadValue("port"); _dbConnection = new MySQLManager(hostname, database, username, password, pooling, port); TestTables(); } public string Version { get { return _dbConnection.getVersion(); } } public string Name { get { return "MySQL Asset storage engine"; } } #endregion } }