Sean,<br><br>does this hovering depend on the avatar height ?<br><br>It might be a physics-engine specific, but at least with ODE (what I had handy), I noticed that if I set the height to be the max - then I am no longer hovering - m
<br>more over, my knees are bent =)<br><br>So probably this can also factor here.<br><br>/d<br><br><div><span class="gmail_quote">On 9/12/07, <b class="gmail_sendername">Sean Dague</b> <<a href="mailto:sean@dague.net">
sean@dague.net</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">There is an interesting issue with the current OpenSim base, where you
<br>are often either slightly hovering above the ground, or crouching. The<br>root cause of this appears to be that OpenSim is only storing heigh maps<br>as 1m resolution grids, where the client is seeing something much more
<br>detailed than that (not sure if it is interpolation client side, or<br>there is more data there).<br><br>Adam, as you have been the master of the terrain space, is it possible<br>to make the height map arrays at 0.1m resolution? Or should we consider
<br>some interpolation for this data?<br><br> -Sean<br><br>--<br>__________________________________________________________________<br><br>Sean Dague Mid-Hudson Valley<br>sean at dague dot net Linux Users Group
<br><a href="http://dague.net">http://dague.net</a> <a href="http://mhvlug.org">http://mhvlug.org</a><br><br>There is no silver bullet. Plus, werewolves make better neighbors<br>than zombies, and they tend to keep the vampire population down.
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