[Opensim-dev] glTF material support
John Nagle
nagle at animats.com
Wed Jun 21 04:34:11 UTC 2023
I've tried ubit's GLTF test region with Sharpview, even
though I don't support them yet. The objects with new materials
come up in grey, as expected. Now I need to do the viewer side.
Questions:
How do I get the UUID of the glTF asset? Is that in the material
UUID slot of the texture info, or is it somewhere else?
Can objects have both an old-style material and a new-style glTF
material?
What's the capability for fetching material assets?
Yeah, I could dig this out of the SL code. If someone
answers this, I'll start a page in the OMRG wiki and
document it.
John Nagle
Animats
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