[Opensim-dev] viewers lludp protocol changed: added mute collision sounds flag.

Leal Duarte ajlduarte at sapo.pt
Thu May 12 18:35:12 UTC 2022


Hi,

     Several Viewers have a option to mute collision sounds. So far they 
do it by comparing every  sound simulator orders to play to a list on 
collision sound UUIDs.

     Since opensim has a different set of IDs, this was not working. Beq 
did recently add the list of opensim IDs to Firestorm.

     But the use of this Magic IDs is still a fail. It does not consider 
for example llCollisionSound().

     So now viewers for opensimulator can instead set Bit 7 (mask 0x80) 
of field Flags on AgentUpdate lludp packets, that then send several 
times per sec (at throttled variable rate).

     Region will not trigger play of collision sounds to viewers that 
did sent that bit set

     Meanwhile we did ignore that they did set bit 0 of same field, to 
ask for hidden group title. This should be working now

Regards,

Ubit (Leal Duarte)




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