[Opensim-dev] Design philosophy to boost end user productivity in virtual worlds

Dr Ramesh Ramloll r.ramloll at gmail.com
Thu Jun 24 18:46:44 UTC 2021


Hello,
I describe the common ground that many apparently diverse end user
requirements in virtual worlds share. I illustrate how this understanding
lead to the an ecosystem of Apps that can be controlled by a universal user
interface, the RezMela HUD. I demonstrate the productivity gains that this
approach enables, from facilitated avatar movement / camera controls to
faster snap-to-grid or snap-to-object building. I argue about the general
applicability of this approach.

https://youtu.be/CEuXxgSvoFo

I always like to respond to questions, please feel free to ask.
I hope I can be of help.

Ramesh


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