[Opensim-dev] Test before you call OSSL function
dz
dz at bitzend.net
Thu Oct 17 00:55:01 UTC 2019
You miss the point...
LSL programs function in States... most folks only ever see the
DEFAULT state label and ignore it,
What I am suggesting is that the new LSL programs Include a ONERR
State that would be invoked in the event of a OSSL call failure
This allows the LSL program to decide if it is a fatal error and (
maybe ) OwnerSay the returned value, or (maybe) ignore it and
return to the Default state with the call disabled.
Obviously there needs to be a "default" ONERR state defined for
programs that do not explicitly define one...
But the error handling required in the script engine is trivial, trigger
the ONERR state in the calling program ( and maybe pass a code/string)
No additional lsl functions are required you just push ONERR into the
State and call the Change State function that exists
This approach has the advantage that it will also work for scripts that
do NOT call OSSL functions, but that may otherwise Fail for Unknown
reasons..
On Wed, Oct 16, 2019 at 10:43 AM Haravikk <opensim at haravikk.me> wrote:
>
>
> > On 16 Oct 2019, at 16:45, Kevin Cozens <kevin at ve3syb.ca> wrote:
> >
> > On 2019-10-14 11:53 p.m., dz wrote:
> >> Why don't you just have the default action of the " failed " call
> invoke a
> >> standard user defined error state.
> >
> > Interesting idea. One aspect of that is that it should be able to know
> which state the script was in prior to an error being triggered as it might
> not be the default one for those scripters who know you can have other
> states.
>
> As already mentioned, the problem with just returning default values is
> you can't necessarily test these for an error, as some methods don't return
> anything at all, while others may return empty lists/strings during normal
> operation. There's also the possibility of there being scripts that were
> written in the expectation of failing if a function isn't enabled, so
> changing the behaviour means they'll suddenly continue when they weren't
> supposed to, potentially resulting in unexpected/unpredictable behaviour.
>
> ...
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