[Opensim-dev] NULL_Key does not equal FALSE
Kevin Cozens
kevin at ve3syb.ca
Tue Nov 19 19:31:29 UTC 2019
On 2019-11-16 7:12 p.m., Michel Beauregard wrote:
> MIght be this is helpfull in discussion :
> ref:Â http://wiki.secondlife.com/wiki/Key
[snip]
> To test for a valid key, just do this:
> if(uuid){
> //do something
> }
> if(uuid) will only return true if it is supplied a key that is both (A) valid, and (B) NOT a NULL_KEY.
Thanks for posting that information. That indicates my patch is required to
fix the behaviour for XEngine.
--
Cheers!
Kevin.
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